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#include "memberlist.hpp"
MemberList::MemberList()
: m_model(Gtk::TreeStore::create(m_columns))
, m_menu_role_copy_id("_Copy ID", true) {
m_main.get_style_context()->add_class("member-list");
m_view.set_hexpand(true);
m_view.set_vexpand(true);
m_view.set_show_expanders(false);
m_view.set_enable_search(false);
m_view.set_headers_visible(false);
m_view.get_selection()->set_mode(Gtk::SELECTION_NONE);
m_view.set_model(m_model);
m_view.signal_button_press_event().connect(sigc::mem_fun(*this, &MemberList::OnButtonPressEvent), false);
m_main.add(m_view);
m_main.show_all_children();
auto *column = Gtk::make_managed<Gtk::TreeView::Column>("display");
auto *renderer = Gtk::make_managed<CellRendererMemberList>();
column->pack_start(*renderer);
column->add_attribute(renderer->property_type(), m_columns.m_type);
column->add_attribute(renderer->property_id(), m_columns.m_id);
column->add_attribute(renderer->property_name(), m_columns.m_name);
column->add_attribute(renderer->property_pixbuf(), m_columns.m_pixbuf);
column->add_attribute(renderer->property_color(), m_columns.m_color);
m_view.append_column(*column);
m_model->set_sort_column(m_columns.m_sort, Gtk::SORT_ASCENDING);
m_model->set_sort_func(m_columns.m_sort, [this](const Gtk::TreeModel::iterator &a, const Gtk::TreeModel::iterator &b) -> int {
if ((*a)[m_columns.m_type] == MemberListRenderType::Role) {
return (*b)[m_columns.m_sort] - (*a)[m_columns.m_sort];
} else if ((*a)[m_columns.m_type] == MemberListRenderType::Member) {
return static_cast<Glib::ustring>((*a)[m_columns.m_name]).compare((*b)[m_columns.m_name]);
}
return 0;
});
renderer->signal_render().connect(sigc::mem_fun(*this, &MemberList::OnCellRender));
// Menu stuff
m_menu_role.append(m_menu_role_copy_id);
m_menu_role.show_all();
m_menu_role_copy_id.signal_activate().connect([this]() {
Gtk::Clipboard::get()->set_text(std::to_string((*m_model->get_iter(m_path_for_menu))[m_columns.m_id]));
});
}
Gtk::Widget *MemberList::GetRoot() {
return &m_main;
}
void MemberList::UpdateMemberList() {
Clear();
if (!m_active_channel.IsValid()) return;
auto &discord = Abaddon::Get().GetDiscordClient();
const auto channel = discord.GetChannel(m_active_channel);
if (!channel.has_value()) {
spdlog::get("ui")->warn("attempted to update member list with unfetchable channel");
return;
}
if (channel->IsDM()) {
for (const auto &user : channel->GetDMRecipients()) {
auto row = *m_model->append();
row[m_columns.m_type] = MemberListRenderType::Member;
row[m_columns.m_id] = user.ID;
row[m_columns.m_name] = user.GetDisplayNameEscaped();
}
}
const auto guild = discord.GetGuild(m_active_guild);
if (!guild.has_value()) return;
std::set<Snowflake> ids;
if (channel->IsThread()) {
const auto x = discord.GetUsersInThread(m_active_channel);
ids = { x.begin(), x.end() };
} else {
ids = discord.GetUsersInGuild(m_active_guild);
}
std::unordered_map<Snowflake, std::vector<UserData>> role_to_users;
std::unordered_map<Snowflake, int> user_to_color;
std::vector<Snowflake> roleless_users;
for (const auto user_id : ids) {
auto user = discord.GetUser(user_id);
if (!user.has_value() || user->IsDeleted()) continue;
const auto pos_role_id = discord.GetMemberHoistedRole(m_active_guild, user_id);
const auto col_role_id = discord.GetMemberHoistedRole(m_active_guild, user_id, true);
const auto pos_role = discord.GetRole(pos_role_id);
const auto col_role = discord.GetRole(col_role_id);
if (!pos_role.has_value()) {
roleless_users.push_back(user_id);
continue;
}
role_to_users[pos_role->ID].push_back(std::move(*user));
if (col_role.has_value()) user_to_color[user_id] = col_role->Color;
}
const auto add_user = [this, &guild, &user_to_color](const UserData &user, const Gtk::TreeRow &parent) {
auto test = m_model->append(parent->children());
auto row = *test;
row[m_columns.m_type] = MemberListRenderType::Member;
row[m_columns.m_id] = user.ID;
row[m_columns.m_name] = user.GetDisplayNameEscaped();
row[m_columns.m_pixbuf] = Abaddon::Get().GetImageManager().GetPlaceholder(16);
row[m_columns.m_av_requested] = false;
if (const auto iter = user_to_color.find(user.ID); iter != user_to_color.end()) {
row[m_columns.m_color] = IntToRGBA(iter->second);
} else {
const static auto transparent = Gdk::RGBA("rgba(0,0,0,0)");
row[m_columns.m_color] = transparent;
}
m_pending_avatars[user.ID] = test;
return test;
};
const auto add_role = [this](const RoleData &role) {
auto row = *m_model->append();
row[m_columns.m_type] = MemberListRenderType::Role;
row[m_columns.m_id] = role.ID;
row[m_columns.m_name] = "<b>" + role.GetEscapedName() + "</b>";
row[m_columns.m_sort] = role.Position;
return row;
};
for (const auto &[role_id, users] : role_to_users) {
const auto role = discord.GetRole(role_id);
if (!role.has_value()) continue;
auto role_row = add_role(*role);
for (const auto &user : users) add_user(user, role_row);
}
auto everyone_role = *m_model->append();
everyone_role[m_columns.m_type] = MemberListRenderType::Role;
everyone_role[m_columns.m_id] = m_active_guild; // yes thats how the role works
everyone_role[m_columns.m_name] = "<b>@everyone</b>";
everyone_role[m_columns.m_sort] = 0;
for (const auto id : roleless_users) {
const auto user = discord.GetUser(id);
if (user.has_value()) add_user(*user, everyone_role);
}
m_view.expand_all();
}
void MemberList::Clear() {
m_model->clear();
m_pending_avatars.clear();
}
void MemberList::SetActiveChannel(Snowflake id) {
m_active_channel = id;
m_active_guild = Snowflake::Invalid;
if (m_active_channel.IsValid()) {
const auto channel = Abaddon::Get().GetDiscordClient().GetChannel(m_active_channel);
if (channel.has_value() && channel->GuildID.has_value()) m_active_guild = *channel->GuildID;
}
}
void MemberList::OnCellRender(uint64_t id) {
Snowflake real_id = id;
if (const auto iter = m_pending_avatars.find(real_id); iter != m_pending_avatars.end()) {
auto row = iter->second;
m_pending_avatars.erase(iter);
if (!row) return;
if ((*row)[m_columns.m_av_requested]) return;
(*row)[m_columns.m_av_requested] = true;
const auto user = Abaddon::Get().GetDiscordClient().GetUser(real_id);
if (!user.has_value()) return;
const auto cb = [this, row](const Glib::RefPtr<Gdk::Pixbuf> &pb) {
// for some reason row::operator bool() returns true when m_model->iter_is_valid returns false
// idk why since other code already does essentially the same thing im doing here
// iter_is_valid is "slow" according to gtk but the only other workaround i can think of would be worse
if (row && m_model->iter_is_valid(row)) {
(*row)[m_columns.m_pixbuf] = pb->scale_simple(16, 16, Gdk::INTERP_BILINEAR);
}
};
Abaddon::Get().GetImageManager().LoadFromURL(user->GetAvatarURL("png", "16"), cb);
}
}
bool MemberList::OnButtonPressEvent(GdkEventButton *ev) {
if (ev->button == GDK_BUTTON_SECONDARY && ev->type == GDK_BUTTON_PRESS) {
if (m_view.get_path_at_pos(static_cast<int>(ev->x), static_cast<int>(ev->y), m_path_for_menu)) {
switch ((*m_model->get_iter(m_path_for_menu))[m_columns.m_type]) {
case MemberListRenderType::Role:
OnRoleSubmenuPopup();
m_menu_role.popup_at_pointer(reinterpret_cast<GdkEvent *>(ev));
break;
case MemberListRenderType::Member:
Abaddon::Get().ShowUserMenu(
reinterpret_cast<GdkEvent *>(ev),
static_cast<Snowflake>((*m_model->get_iter(m_path_for_menu))[m_columns.m_id]),
m_active_guild);
break;
}
}
return true;
}
return false;
}
void MemberList::OnRoleSubmenuPopup() {
}
MemberList::ModelColumns::ModelColumns() {
add(m_type);
add(m_id);
add(m_name);
add(m_pixbuf);
add(m_av_requested);
add(m_color);
add(m_sort);
}
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