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#include "guildlist.hpp"
#include "abaddon.hpp"
#include "util.hpp"
#include "guildlistfolderitem.hpp"
#include "mentionoverlay.hpp"
class GuildListDMsButton : public Gtk::EventBox {
public:
GuildListDMsButton() {
set_size_request(48, 48);
m_img.property_icon_name() = "user-available-symbolic"; // meh
m_img.property_icon_size() = Gtk::ICON_SIZE_DND;
add(m_img);
show_all_children();
}
private:
Gtk::Image m_img;
};
GuildList::GuildList()
: m_menu_guild_copy_id("_Copy ID", true)
, m_menu_guild_settings("View _Settings", true)
, m_menu_guild_leave("_Leave", true)
, m_menu_guild_mark_as_read("Mark as _Read", true) {
get_style_context()->add_class("classic-guild-list");
set_selection_mode(Gtk::SELECTION_NONE);
show_all_children();
m_menu_guild_copy_id.signal_activate().connect([this] {
Gtk::Clipboard::get()->set_text(std::to_string(m_menu_guild_target));
});
m_menu_guild_settings.signal_activate().connect([this] {
m_signal_action_guild_settings.emit(m_menu_guild_target);
});
m_menu_guild_leave.signal_activate().connect([this] {
m_signal_action_guild_leave.emit(m_menu_guild_target);
});
m_menu_guild_mark_as_read.signal_activate().connect([this] {
Abaddon::Get().GetDiscordClient().MarkGuildAsRead(m_menu_guild_target, [](...) {});
});
m_menu_guild_toggle_mute.signal_activate().connect([this] {
const auto id = m_menu_guild_target;
auto &discord = Abaddon::Get().GetDiscordClient();
if (discord.IsGuildMuted(id))
discord.UnmuteGuild(id, NOOP_CALLBACK);
else
discord.MuteGuild(id, NOOP_CALLBACK);
});
m_menu_guild.append(m_menu_guild_mark_as_read);
m_menu_guild.append(m_menu_guild_settings);
m_menu_guild.append(m_menu_guild_leave);
m_menu_guild.append(m_menu_guild_toggle_mute);
m_menu_guild.append(m_menu_guild_copy_id);
m_menu_guild.show_all();
}
void GuildList::UpdateListing() {
auto &discord = Abaddon::Get().GetDiscordClient();
Clear();
auto *dms = Gtk::make_managed<GuildListDMsButton>();
dms->show();
dms->signal_button_press_event().connect([this](GdkEventButton *ev) -> bool {
if (ev->type == GDK_BUTTON_PRESS && ev->button == GDK_BUTTON_PRIMARY) {
m_signal_dms_selected.emit();
}
return false;
});
add(*dms);
// does this function still even work ??lol
const auto folders = discord.GetUserSettings().GuildFolders;
const auto guild_ids = discord.GetUserSortedGuilds();
// same logic from ChannelListTree
std::set<Snowflake> foldered_guilds;
for (const auto &group : folders) {
foldered_guilds.insert(group.GuildIDs.begin(), group.GuildIDs.end());
}
for (auto iter = guild_ids.crbegin(); iter != guild_ids.crend(); iter++) {
if (foldered_guilds.find(*iter) == foldered_guilds.end()) {
AddGuild(*iter);
}
}
for (const auto &group : folders) {
AddFolder(group);
}
}
static Gtk::Widget *AddMentionOverlay(Gtk::Widget *widget, Snowflake guild_id) {
auto *overlay = Gtk::make_managed<Gtk::Overlay>();
overlay->add(*widget);
auto *mention_overlay = Gtk::make_managed<MentionOverlay>(guild_id);
overlay->add_overlay(*mention_overlay);
overlay->set_overlay_pass_through(*mention_overlay, true);
mention_overlay->signal_realize().connect([mention_overlay]() {
mention_overlay->get_window()->set_pass_through(true);
});
overlay->show_all();
return overlay;
}
void GuildList::AddGuild(Snowflake id) {
if (auto item = CreateGuildWidget(id)) {
item->show();
add(*AddMentionOverlay(item, id));
}
}
GuildListGuildItem *GuildList::CreateGuildWidget(Snowflake id) {
const auto guild = Abaddon::Get().GetDiscordClient().GetGuild(id);
if (!guild.has_value()) return nullptr;
auto *item = Gtk::make_managed<GuildListGuildItem>(*guild);
item->signal_button_press_event().connect([this, id](GdkEventButton *event) -> bool {
if (event->type == GDK_BUTTON_PRESS && event->button == GDK_BUTTON_PRIMARY) {
m_signal_guild_selected.emit(id);
} else if (event->type == GDK_BUTTON_PRESS && event->button == GDK_BUTTON_SECONDARY) {
m_menu_guild_target = id;
OnGuildSubmenuPopup();
m_menu_guild.popup_at_pointer(reinterpret_cast<GdkEvent *>(event));
}
return true;
});
return item;
}
void GuildList::AddFolder(const UserSettingsGuildFoldersEntry &folder) {
// groups with no ID arent actually folders
if (!folder.ID.has_value()) {
if (!folder.GuildIDs.empty()) {
AddGuild(folder.GuildIDs[0]);
}
return;
}
auto *folder_widget = Gtk::make_managed<GuildListFolderItem>(folder);
for (const auto guild_id : folder.GuildIDs) {
if (auto *guild_widget = CreateGuildWidget(guild_id)) {
guild_widget->show();
folder_widget->AddGuildWidget(AddMentionOverlay(guild_widget, guild_id));
}
}
folder_widget->show();
add(*folder_widget);
}
void GuildList::Clear() {
const auto children = get_children();
for (auto *child : children) {
delete child;
}
}
void GuildList::OnGuildSubmenuPopup() {
const auto id = m_menu_guild_target;
auto &discord = Abaddon::Get().GetDiscordClient();
if (discord.IsGuildMuted(id)) {
m_menu_guild_toggle_mute.set_label("Unmute");
} else {
m_menu_guild_toggle_mute.set_label("Mute");
}
const auto guild = discord.GetGuild(id);
const auto self_id = discord.GetUserData().ID;
m_menu_guild_leave.set_sensitive(!(guild.has_value() && guild->OwnerID == self_id));
}
GuildList::type_signal_guild_selected GuildList::signal_guild_selected() {
return m_signal_guild_selected;
}
GuildList::type_signal_dms_selected GuildList::signal_dms_selected() {
return m_signal_dms_selected;
}
GuildList::type_signal_action_guild_leave GuildList::signal_action_guild_leave() {
return m_signal_action_guild_leave;
}
GuildList::type_signal_action_guild_settings GuildList::signal_action_guild_settings() {
return m_signal_action_guild_settings;
}
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