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#include <gtkmm.h>
#include <memory>
#include <string>
#include <algorithm>
#include "platform.hpp"
#include "discord/discord.hpp"
#include "dialogs/token.hpp"
#include "dialogs/editmessage.hpp"
#include "dialogs/joinguild.hpp"
#include "dialogs/confirm.hpp"
#include "dialogs/setstatus.hpp"
#include "dialogs/friendpicker.hpp"
#include "dialogs/verificationgate.hpp"
#include "abaddon.hpp"
#include "windows/guildsettingswindow.hpp"
#include "windows/profilewindow.hpp"
#include "windows/pinnedwindow.hpp"
#include "windows/threadswindow.hpp"
#ifdef WITH_LIBHANDY
#include <handy.h>
#endif
#ifdef _WIN32
#pragma comment(lib, "crypt32.lib")
#endif
Abaddon::Abaddon()
: m_settings(Platform::FindConfigFile())
, m_discord(GetSettings().UseMemoryDB) // stupid but easy
, m_emojis(GetResPath("/emojis.bin")) {
LoadFromSettings();
// todo: set user agent for non-client(?)
std::string ua = GetSettings().UserAgent;
m_discord.SetUserAgent(ua);
m_discord.signal_gateway_ready().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnReady));
m_discord.signal_message_create().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnMessageCreate));
m_discord.signal_message_delete().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnMessageDelete));
m_discord.signal_message_update().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnMessageUpdate));
m_discord.signal_guild_member_list_update().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnGuildMemberListUpdate));
m_discord.signal_thread_member_list_update().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnThreadMemberListUpdate));
m_discord.signal_reaction_add().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnReactionAdd));
m_discord.signal_reaction_remove().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnReactionRemove));
m_discord.signal_guild_join_request_create().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnGuildJoinRequestCreate));
m_discord.signal_thread_update().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnThreadUpdate));
m_discord.signal_message_sent().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnMessageSent));
m_discord.signal_disconnected().connect(sigc::mem_fun(*this, &Abaddon::DiscordOnDisconnect));
m_discord.signal_channel_accessibility_changed().connect([this](Snowflake id, bool accessible) {
if (!accessible)
m_channels_requested.erase(id);
});
if (GetSettings().Prefetch)
m_discord.signal_message_create().connect([this](const Message &message) {
if (message.Author.HasAvatar())
m_img_mgr.Prefetch(message.Author.GetAvatarURL());
for (const auto &attachment : message.Attachments) {
if (IsURLViewableImage(attachment.ProxyURL))
m_img_mgr.Prefetch(attachment.ProxyURL);
}
});
}
Abaddon &Abaddon::Get() {
static Abaddon instance;
return instance;
}
#ifdef WITH_LIBHANDY
#ifdef _WIN32
constexpr static guint BUTTON_BACK = 4;
constexpr static guint BUTTON_FORWARD = 5;
#else
constexpr static guint BUTTON_BACK = 8;
constexpr static guint BUTTON_FORWARD = 9;
#endif
static bool HandleButtonEvents(GdkEvent *event, MainWindow *main_window) {
if (event->type != GDK_BUTTON_PRESS) return false;
auto *widget = gtk_get_event_widget(event);
if (widget == nullptr) return false;
auto *window = gtk_widget_get_toplevel(widget);
if (static_cast<void *>(window) != static_cast<void *>(main_window->gobj())) return false; // is this the right way???
switch (event->button.button) {
case BUTTON_BACK:
main_window->GoBack();
break;
case BUTTON_FORWARD:
main_window->GoForward();
break;
}
return false;
}
static bool HandleKeyEvents(GdkEvent *event, MainWindow *main_window) {
if (event->type != GDK_KEY_PRESS) return false;
auto *widget = gtk_get_event_widget(event);
if (widget == nullptr) return false;
auto *window = gtk_widget_get_toplevel(widget);
if (static_cast<void *>(window) != static_cast<void *>(main_window->gobj())) return false;
const bool ctrl = (event->key.state & GDK_CONTROL_MASK) == GDK_CONTROL_MASK;
const bool shft = (event->key.state & GDK_SHIFT_MASK) == GDK_SHIFT_MASK;
if (ctrl) {
switch (event->key.keyval) {
case GDK_KEY_Tab:
case GDK_KEY_KP_Tab:
case GDK_KEY_ISO_Left_Tab:
if (shft)
main_window->GoToPreviousTab();
else
main_window->GoToNextTab();
return true;
case GDK_KEY_1:
case GDK_KEY_2:
case GDK_KEY_3:
case GDK_KEY_4:
case GDK_KEY_5:
case GDK_KEY_6:
case GDK_KEY_7:
case GDK_KEY_8:
case GDK_KEY_9:
main_window->GoToTab(event->key.keyval - GDK_KEY_1);
return true;
case GDK_KEY_0:
main_window->GoToTab(9);
return true;
}
}
return false;
}
static void MainEventHandler(GdkEvent *event, void *main_window) {
if (HandleButtonEvents(event, static_cast<MainWindow *>(main_window))) return;
if (HandleKeyEvents(event, static_cast<MainWindow *>(main_window))) return;
gtk_main_do_event(event);
}
#endif
int Abaddon::StartGTK() {
m_gtk_app = Gtk::Application::create("com.github.uowuo.abaddon");
#ifdef WITH_LIBHANDY
m_gtk_app->signal_activate().connect([] {
hdy_init();
});
#endif
m_css_provider = Gtk::CssProvider::create();
m_css_provider->signal_parsing_error().connect([](const Glib::RefPtr<const Gtk::CssSection> §ion, const Glib::Error &error) {
Gtk::MessageDialog dlg("css failed parsing (" + error.what() + ")", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
});
m_css_low_provider = Gtk::CssProvider::create();
m_css_low_provider->signal_parsing_error().connect([](const Glib::RefPtr<const Gtk::CssSection> §ion, const Glib::Error &error) {
Gtk::MessageDialog dlg("low-priority css failed parsing (" + error.what() + ")", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
});
#ifdef _WIN32
bool png_found = false;
bool gif_found = false;
for (const auto &fmt : Gdk::Pixbuf::get_formats()) {
if (fmt.get_name() == "png")
png_found = true;
else if (fmt.get_name() == "gif")
gif_found = true;
}
if (!png_found) {
Gtk::MessageDialog dlg("The PNG pixbufloader wasn't detected. Abaddon may not work as a result.", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
if (!gif_found) {
Gtk::MessageDialog dlg("The GIF pixbufloader wasn't detected. Animations may not display as a result.", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
#endif
m_main_window = std::make_unique<MainWindow>();
m_main_window->set_title(APP_TITLE);
m_main_window->set_position(Gtk::WIN_POS_CENTER);
#ifdef WITH_LIBHANDY
gdk_event_handler_set(&MainEventHandler, m_main_window.get(), nullptr);
#endif
if (!m_settings.IsValid()) {
Gtk::MessageDialog dlg(*m_main_window, "The settings file could not be opened!", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
if (!m_emojis.Load()) {
Gtk::MessageDialog dlg(*m_main_window, "The emoji file couldn't be loaded!", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
if (!m_discord.IsStoreValid()) {
Gtk::MessageDialog dlg(*m_main_window, "The Discord cache could not be created!", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
return 1;
}
// store must be checked before this can be called
m_main_window->UpdateComponents();
// crashes for some stupid reason if i put it somewhere else
SetupUserMenu();
m_main_window->signal_action_connect().connect(sigc::mem_fun(*this, &Abaddon::ActionConnect));
m_main_window->signal_action_disconnect().connect(sigc::mem_fun(*this, &Abaddon::ActionDisconnect));
m_main_window->signal_action_set_token().connect(sigc::mem_fun(*this, &Abaddon::ActionSetToken));
m_main_window->signal_action_reload_css().connect(sigc::mem_fun(*this, &Abaddon::ActionReloadCSS));
m_main_window->signal_action_join_guild().connect(sigc::mem_fun(*this, &Abaddon::ActionJoinGuildDialog));
m_main_window->signal_action_set_status().connect(sigc::mem_fun(*this, &Abaddon::ActionSetStatus));
m_main_window->signal_action_add_recipient().connect(sigc::mem_fun(*this, &Abaddon::ActionAddRecipient));
m_main_window->signal_action_view_pins().connect(sigc::mem_fun(*this, &Abaddon::ActionViewPins));
m_main_window->signal_action_view_threads().connect(sigc::mem_fun(*this, &Abaddon::ActionViewThreads));
m_main_window->GetChannelList()->signal_action_channel_item_select().connect(sigc::bind(sigc::mem_fun(*this, &Abaddon::ActionChannelOpened), true));
m_main_window->GetChannelList()->signal_action_guild_leave().connect(sigc::mem_fun(*this, &Abaddon::ActionLeaveGuild));
m_main_window->GetChannelList()->signal_action_guild_settings().connect(sigc::mem_fun(*this, &Abaddon::ActionGuildSettings));
m_main_window->GetChatWindow()->signal_action_message_edit().connect(sigc::mem_fun(*this, &Abaddon::ActionChatEditMessage));
m_main_window->GetChatWindow()->signal_action_chat_submit().connect(sigc::mem_fun(*this, &Abaddon::ActionChatInputSubmit));
m_main_window->GetChatWindow()->signal_action_chat_load_history().connect(sigc::mem_fun(*this, &Abaddon::ActionChatLoadHistory));
m_main_window->GetChatWindow()->signal_action_channel_click().connect(sigc::mem_fun(*this, &Abaddon::ActionChannelOpened));
m_main_window->GetChatWindow()->signal_action_insert_mention().connect(sigc::mem_fun(*this, &Abaddon::ActionInsertMention));
m_main_window->GetChatWindow()->signal_action_reaction_add().connect(sigc::mem_fun(*this, &Abaddon::ActionReactionAdd));
m_main_window->GetChatWindow()->signal_action_reaction_remove().connect(sigc::mem_fun(*this, &Abaddon::ActionReactionRemove));
ActionReloadCSS();
m_gtk_app->signal_shutdown().connect(sigc::mem_fun(*this, &Abaddon::OnShutdown), false);
m_main_window->UpdateMenus();
m_main_window->show();
return m_gtk_app->run(*m_main_window);
}
void Abaddon::OnShutdown() {
StopDiscord();
m_settings.Close();
}
void Abaddon::LoadFromSettings() {
std::string token = GetSettings().DiscordToken;
if (!token.empty()) {
m_discord_token = token;
m_discord.UpdateToken(m_discord_token);
}
}
void Abaddon::StartDiscord() {
m_discord.Start();
m_main_window->UpdateMenus();
}
void Abaddon::StopDiscord() {
if (m_discord.Stop())
SaveState();
m_main_window->UpdateMenus();
}
bool Abaddon::IsDiscordActive() const {
return m_discord.IsStarted();
}
std::string Abaddon::GetDiscordToken() const {
return m_discord_token;
}
DiscordClient &Abaddon::GetDiscordClient() {
std::scoped_lock<std::mutex> guard(m_mutex);
return m_discord;
}
const DiscordClient &Abaddon::GetDiscordClient() const {
std::scoped_lock<std::mutex> guard(m_mutex);
return m_discord;
}
void Abaddon::DiscordOnReady() {
m_main_window->UpdateComponents();
LoadState();
}
void Abaddon::DiscordOnMessageCreate(const Message &message) {
m_main_window->UpdateChatNewMessage(message);
}
void Abaddon::DiscordOnMessageDelete(Snowflake id, Snowflake channel_id) {
m_main_window->UpdateChatMessageDeleted(id, channel_id);
}
void Abaddon::DiscordOnMessageUpdate(Snowflake id, Snowflake channel_id) {
m_main_window->UpdateChatMessageUpdated(id, channel_id);
}
void Abaddon::DiscordOnGuildMemberListUpdate(Snowflake guild_id) {
m_main_window->UpdateMembers();
}
void Abaddon::DiscordOnThreadMemberListUpdate(const ThreadMemberListUpdateData &data) {
m_main_window->UpdateMembers();
}
void Abaddon::DiscordOnReactionAdd(Snowflake message_id, const Glib::ustring ¶m) {
m_main_window->UpdateChatReactionAdd(message_id, param);
}
void Abaddon::DiscordOnReactionRemove(Snowflake message_id, const Glib::ustring ¶m) {
m_main_window->UpdateChatReactionAdd(message_id, param);
}
// this will probably cause issues when actual applications are rolled out but that doesn't seem like it will happen for a while
void Abaddon::DiscordOnGuildJoinRequestCreate(const GuildJoinRequestCreateData &data) {
if (data.Status == GuildApplicationStatus::STARTED) {
ShowGuildVerificationGateDialog(data.GuildID);
}
}
void Abaddon::DiscordOnMessageSent(const Message &data) {
m_main_window->UpdateChatNewMessage(data);
}
void Abaddon::DiscordOnDisconnect(bool is_reconnecting, GatewayCloseCode close_code) {
m_channels_history_loaded.clear();
m_channels_history_loading.clear();
m_channels_requested.clear();
if (is_reconnecting) return;
m_main_window->set_title(APP_TITLE);
m_main_window->UpdateComponents();
if (close_code == GatewayCloseCode::AuthenticationFailed) {
Gtk::MessageDialog dlg(*m_main_window, "Discord rejected your token", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
} else if (close_code != GatewayCloseCode::Normal) {
Gtk::MessageDialog dlg(*m_main_window,
"Lost connection with Discord's gateway. Try reconnecting (code " + std::to_string(static_cast<unsigned>(close_code)) + ")",
false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
}
void Abaddon::DiscordOnThreadUpdate(const ThreadUpdateData &data) {
if (data.Thread.ID == m_main_window->GetChatActiveChannel()) {
if (data.Thread.ThreadMetadata->IsArchived)
m_main_window->GetChatWindow()->SetTopic("This thread is archived. Sending a message will unarchive it");
else
m_main_window->GetChatWindow()->SetTopic("");
}
}
SettingsManager::Settings &Abaddon::GetSettings() {
return m_settings.GetSettings();
}
Glib::RefPtr<Gtk::CssProvider> Abaddon::GetStyleProvider() {
return m_css_provider;
}
void Abaddon::ShowUserMenu(const GdkEvent *event, Snowflake id, Snowflake guild_id) {
m_shown_user_menu_id = id;
m_shown_user_menu_guild_id = guild_id;
const auto guild = m_discord.GetGuild(guild_id);
const auto me = m_discord.GetUserData().ID;
const auto user = m_discord.GetMember(id, guild_id);
for (const auto child : m_user_menu_roles_submenu->get_children())
delete child;
if (guild.has_value() && user.has_value()) {
const auto roles = user->GetSortedRoles();
m_user_menu_roles->set_visible(!roles.empty());
for (const auto &role : roles) {
auto *item = Gtk::manage(new Gtk::MenuItem(role.Name));
if (role.Color != 0) {
Gdk::RGBA color;
color.set_red(((role.Color & 0xFF0000) >> 16) / 255.0);
color.set_green(((role.Color & 0x00FF00) >> 8) / 255.0);
color.set_blue(((role.Color & 0x0000FF) >> 0) / 255.0);
color.set_alpha(1.0);
item->override_color(color);
}
item->show();
m_user_menu_roles_submenu->append(*item);
}
} else
m_user_menu_roles->set_visible(false);
if (me == id) {
m_user_menu_ban->set_visible(false);
m_user_menu_kick->set_visible(false);
m_user_menu_open_dm->set_sensitive(false);
} else {
const bool has_kick = m_discord.HasGuildPermission(me, guild_id, Permission::KICK_MEMBERS);
const bool has_ban = m_discord.HasGuildPermission(me, guild_id, Permission::BAN_MEMBERS);
const bool can_manage = m_discord.CanManageMember(guild_id, me, id);
m_user_menu_kick->set_visible(has_kick && can_manage);
m_user_menu_ban->set_visible(has_ban && can_manage);
m_user_menu_open_dm->set_sensitive(m_discord.FindDM(id).has_value());
}
m_user_menu_remove_recipient->hide();
if (me != id) {
const auto channel_id = m_main_window->GetChatActiveChannel();
const auto channel = m_discord.GetChannel(channel_id);
if (channel.has_value() && channel->Type == ChannelType::GROUP_DM && me == *channel->OwnerID)
m_user_menu_remove_recipient->show();
}
m_user_menu->popup_at_pointer(event);
}
void Abaddon::ShowGuildVerificationGateDialog(Snowflake guild_id) {
VerificationGateDialog dlg(*m_main_window, guild_id);
if (dlg.run() == Gtk::RESPONSE_OK) {
const auto cb = [this](DiscordError code) {
if (code != DiscordError::NONE) {
Gtk::MessageDialog dlg(*m_main_window, "Failed to accept the verification gate.", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
};
m_discord.AcceptVerificationGate(guild_id, dlg.GetVerificationGate(), cb);
}
}
void Abaddon::CheckMessagesForMembers(const ChannelData &chan, const std::vector<Message> &msgs) {
if (!chan.GuildID.has_value()) return;
std::vector<Snowflake> unknown;
std::transform(msgs.begin(), msgs.end(),
std::back_inserter(unknown),
[](const Message &msg) -> Snowflake {
return msg.Author.ID;
});
const auto fetch = m_discord.FilterUnknownMembersFrom(*chan.GuildID, unknown.begin(), unknown.end());
m_discord.RequestMembers(*chan.GuildID, fetch.begin(), fetch.end());
}
void Abaddon::SetupUserMenu() {
m_user_menu = Gtk::manage(new Gtk::Menu);
m_user_menu_insert_mention = Gtk::manage(new Gtk::MenuItem("Insert Mention"));
m_user_menu_ban = Gtk::manage(new Gtk::MenuItem("Ban"));
m_user_menu_kick = Gtk::manage(new Gtk::MenuItem("Kick"));
m_user_menu_copy_id = Gtk::manage(new Gtk::MenuItem("Copy ID"));
m_user_menu_open_dm = Gtk::manage(new Gtk::MenuItem("Go to DM"));
m_user_menu_roles = Gtk::manage(new Gtk::MenuItem("Roles"));
m_user_menu_info = Gtk::manage(new Gtk::MenuItem("View Profile"));
m_user_menu_remove_recipient = Gtk::manage(new Gtk::MenuItem("Remove From Group"));
m_user_menu_roles_submenu = Gtk::manage(new Gtk::Menu);
m_user_menu_roles->set_submenu(*m_user_menu_roles_submenu);
m_user_menu_insert_mention->signal_activate().connect(sigc::mem_fun(*this, &Abaddon::on_user_menu_insert_mention));
m_user_menu_ban->signal_activate().connect(sigc::mem_fun(*this, &Abaddon::on_user_menu_ban));
m_user_menu_kick->signal_activate().connect(sigc::mem_fun(*this, &Abaddon::on_user_menu_kick));
m_user_menu_copy_id->signal_activate().connect(sigc::mem_fun(*this, &Abaddon::on_user_menu_copy_id));
m_user_menu_open_dm->signal_activate().connect(sigc::mem_fun(*this, &Abaddon::on_user_menu_open_dm));
m_user_menu_remove_recipient->signal_activate().connect(sigc::mem_fun(*this, &Abaddon::on_user_menu_remove_recipient));
m_user_menu_info->signal_activate().connect([this]() {
auto *window = new ProfileWindow(m_shown_user_menu_id);
ManageHeapWindow(window);
window->show();
});
m_user_menu_remove_recipient->override_color(Gdk::RGBA("#BE3C3D"));
m_user_menu->append(*m_user_menu_info);
m_user_menu->append(*m_user_menu_insert_mention);
m_user_menu->append(*Gtk::manage(new Gtk::SeparatorMenuItem));
m_user_menu->append(*m_user_menu_ban);
m_user_menu->append(*m_user_menu_kick);
m_user_menu->append(*Gtk::manage(new Gtk::SeparatorMenuItem));
m_user_menu->append(*m_user_menu_open_dm);
m_user_menu->append(*m_user_menu_roles);
m_user_menu->append(*Gtk::manage(new Gtk::SeparatorMenuItem));
m_user_menu->append(*m_user_menu_remove_recipient);
m_user_menu->append(*Gtk::manage(new Gtk::SeparatorMenuItem));
m_user_menu->append(*m_user_menu_copy_id);
m_user_menu->show_all();
}
void Abaddon::SaveState() {
if (!GetSettings().SaveState) return;
AbaddonApplicationState state;
state.ActiveChannel = m_main_window->GetChatActiveChannel();
state.Expansion = m_main_window->GetChannelList()->GetExpansionState();
#ifdef WITH_LIBHANDY
state.Tabs = m_main_window->GetChatWindow()->GetTabsState();
#endif
const auto path = GetStateCachePath();
if (!util::IsFolder(path)) {
std::error_code ec;
std::filesystem::create_directories(path, ec);
}
auto file_name = "/" + std::to_string(m_discord.GetUserData().ID) + ".json";
auto *fp = std::fopen(GetStateCachePath(file_name).c_str(), "wb");
if (fp == nullptr) return;
const auto s = nlohmann::json(state).dump(4);
std::fwrite(s.c_str(), 1, s.size(), fp);
std::fclose(fp);
}
void Abaddon::LoadState() {
if (!GetSettings().SaveState) {
// call with empty data to purge the temporary table
m_main_window->GetChannelList()->UseExpansionState({});
return;
}
auto file_name = "/" + std::to_string(m_discord.GetUserData().ID) + ".json";
const auto data = ReadWholeFile(GetStateCachePath(file_name));
if (data.empty()) return;
try {
AbaddonApplicationState state = nlohmann::json::parse(data.begin(), data.end());
m_main_window->GetChannelList()->UseExpansionState(state.Expansion);
#ifdef WITH_LIBHANDY
m_main_window->GetChatWindow()->UseTabsState(state.Tabs);
#endif
ActionChannelOpened(state.ActiveChannel, false);
} catch (const std::exception &e) {
printf("failed to load application state: %s\n", e.what());
}
}
void Abaddon::ManageHeapWindow(Gtk::Window *window) {
window->signal_hide().connect([this, window]() {
delete window;
// for some reason if ShowUserMenu is called multiple times with events across windows
// and one of the windows is closed, then it throws errors when the menu is opened again
// i dont think this is my fault so this semi-hacky solution will have to do
delete m_user_menu;
SetupUserMenu();
});
}
void Abaddon::on_user_menu_insert_mention() {
ActionInsertMention(m_shown_user_menu_id);
}
void Abaddon::on_user_menu_ban() {
ActionBanMember(m_shown_user_menu_id, m_shown_user_menu_guild_id);
}
void Abaddon::on_user_menu_kick() {
ActionKickMember(m_shown_user_menu_id, m_shown_user_menu_guild_id);
}
void Abaddon::on_user_menu_copy_id() {
Gtk::Clipboard::get()->set_text(std::to_string(m_shown_user_menu_id));
}
void Abaddon::on_user_menu_open_dm() {
const auto existing = m_discord.FindDM(m_shown_user_menu_id);
if (existing.has_value()) {
ActionChannelOpened(*existing);
}
}
void Abaddon::on_user_menu_remove_recipient() {
m_discord.RemoveGroupDMRecipient(m_main_window->GetChatActiveChannel(), m_shown_user_menu_id);
}
std::string Abaddon::GetCSSPath() {
const static auto path = Platform::FindResourceFolder() + "/css";
return path;
}
std::string Abaddon::GetResPath() {
const static auto path = Platform::FindResourceFolder() + "/res";
return path;
}
std::string Abaddon::GetStateCachePath() {
const static auto path = Platform::FindStateCacheFolder() + "/state";
return path;
}
std::string Abaddon::GetCSSPath(const std::string &path) {
return GetCSSPath() + path;
}
std::string Abaddon::GetResPath(const std::string &path) {
return GetResPath() + path;
}
std::string Abaddon::GetStateCachePath(const std::string &path) {
return GetStateCachePath() + path;
}
void Abaddon::ActionConnect() {
if (!m_discord.IsStarted())
StartDiscord();
m_main_window->UpdateComponents();
}
void Abaddon::ActionDisconnect() {
StopDiscord();
}
void Abaddon::ActionSetToken() {
TokenDialog dlg(*m_main_window);
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK) {
m_discord_token = dlg.GetToken();
m_discord.UpdateToken(m_discord_token);
m_main_window->UpdateComponents();
GetSettings().DiscordToken = m_discord_token;
}
m_main_window->UpdateMenus();
}
void Abaddon::ActionJoinGuildDialog() {
JoinGuildDialog dlg(*m_main_window);
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK) {
auto code = dlg.GetCode();
m_discord.JoinGuild(code);
}
}
void Abaddon::ActionChannelOpened(Snowflake id, bool expand_to) {
if (!id.IsValid()) {
m_discord.SetReferringChannel(Snowflake::Invalid);
return;
}
if (id == m_main_window->GetChatActiveChannel()) return;
m_main_window->GetChatWindow()->SetTopic("");
const auto channel = m_discord.GetChannel(id);
if (!channel.has_value()) {
m_discord.SetReferringChannel(Snowflake::Invalid);
m_main_window->UpdateChatActiveChannel(Snowflake::Invalid, false);
m_main_window->UpdateChatWindowContents();
return;
}
const bool can_access = channel->IsDM() || m_discord.HasChannelPermission(m_discord.GetUserData().ID, id, Permission::VIEW_CHANNEL);
if (channel->Type == ChannelType::GUILD_TEXT || channel->Type == ChannelType::GUILD_NEWS)
m_main_window->set_title(std::string(APP_TITLE) + " - #" + *channel->Name);
else {
std::string display;
const auto recipients = channel->GetDMRecipients();
if (recipients.size() > 1)
display = std::to_string(recipients.size()) + " users";
else if (recipients.size() == 1)
display = recipients[0].Username;
else
display = "Empty group";
m_main_window->set_title(std::string(APP_TITLE) + " - " + display);
}
m_main_window->UpdateChatActiveChannel(id, expand_to);
if (m_channels_requested.find(id) == m_channels_requested.end()) {
// dont fire requests we know will fail
if (can_access) {
m_discord.FetchMessagesInChannel(id, [channel, this, id](const std::vector<Message> &msgs) {
CheckMessagesForMembers(*channel, msgs);
m_main_window->UpdateChatWindowContents();
m_channels_requested.insert(id);
});
}
} else {
m_main_window->UpdateChatWindowContents();
}
if (can_access) {
if (channel->IsThread()) {
m_discord.SendThreadLazyLoad(id);
if (channel->ThreadMetadata->IsArchived)
m_main_window->GetChatWindow()->SetTopic("This thread is archived. Sending a message will unarchive it");
} else if (channel->Type != ChannelType::DM && channel->Type != ChannelType::GROUP_DM && channel->GuildID.has_value()) {
m_discord.SendLazyLoad(id);
if (m_discord.IsVerificationRequired(*channel->GuildID))
ShowGuildVerificationGateDialog(*channel->GuildID);
}
}
m_main_window->UpdateMenus();
m_discord.SetReferringChannel(id);
}
void Abaddon::ActionChatLoadHistory(Snowflake id) {
if (m_channels_history_loaded.find(id) != m_channels_history_loaded.end())
return;
if (m_channels_history_loading.find(id) != m_channels_history_loading.end())
return;
Snowflake before_id = m_main_window->GetChatOldestListedMessage();
auto msgs = m_discord.GetMessagesBefore(id, before_id);
if (msgs.size() >= 50) {
m_main_window->UpdateChatPrependHistory(msgs);
return;
}
m_channels_history_loading.insert(id);
m_discord.FetchMessagesInChannelBefore(id, before_id, [this, id](const std::vector<Message> &msgs) {
m_channels_history_loading.erase(id);
const auto channel = m_discord.GetChannel(id);
if (channel.has_value())
CheckMessagesForMembers(*channel, msgs);
if (msgs.empty()) {
m_channels_history_loaded.insert(id);
} else {
m_main_window->UpdateChatPrependHistory(msgs);
}
});
}
void Abaddon::ActionChatInputSubmit(std::string msg, Snowflake channel, Snowflake referenced_message) {
if (msg.substr(0, 7) == "/shrug " || msg == "/shrug")
msg = msg.substr(6) + "\xC2\xAF\x5C\x5F\x28\xE3\x83\x84\x29\x5F\x2F\xC2\xAF"; // this is important
if (!channel.IsValid()) return;
if (!m_discord.HasChannelPermission(m_discord.GetUserData().ID, channel, Permission::VIEW_CHANNEL)) return;
if (referenced_message.IsValid())
m_discord.SendChatMessage(msg, channel, referenced_message);
else
m_discord.SendChatMessage(msg, channel);
}
void Abaddon::ActionChatEditMessage(Snowflake channel_id, Snowflake id) {
const auto msg = m_discord.GetMessage(id);
if (!msg.has_value()) return;
EditMessageDialog dlg(*m_main_window);
dlg.SetContent(msg->Content);
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK) {
auto new_content = dlg.GetContent();
m_discord.EditMessage(channel_id, id, new_content);
}
}
void Abaddon::ActionInsertMention(Snowflake id) {
m_main_window->InsertChatInput("<@" + std::to_string(id) + ">");
}
void Abaddon::ActionLeaveGuild(Snowflake id) {
ConfirmDialog dlg(*m_main_window);
const auto guild = m_discord.GetGuild(id);
if (guild.has_value())
dlg.SetConfirmText("Are you sure you want to leave " + guild->Name + "?");
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK)
m_discord.LeaveGuild(id);
}
void Abaddon::ActionKickMember(Snowflake user_id, Snowflake guild_id) {
ConfirmDialog dlg(*m_main_window);
const auto user = m_discord.GetUser(user_id);
if (user.has_value())
dlg.SetConfirmText("Are you sure you want to kick " + user->Username + "#" + user->Discriminator + "?");
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK)
m_discord.KickUser(user_id, guild_id);
}
void Abaddon::ActionBanMember(Snowflake user_id, Snowflake guild_id) {
ConfirmDialog dlg(*m_main_window);
const auto user = m_discord.GetUser(user_id);
if (user.has_value())
dlg.SetConfirmText("Are you sure you want to ban " + user->Username + "#" + user->Discriminator + "?");
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK)
m_discord.BanUser(user_id, guild_id);
}
void Abaddon::ActionSetStatus() {
SetStatusDialog dlg(*m_main_window);
const auto response = dlg.run();
if (response != Gtk::RESPONSE_OK || !m_discord.IsStarted()) return;
const auto status = dlg.GetStatusType();
const auto activity_type = dlg.GetActivityType();
const auto activity_name = dlg.GetActivityName();
if (activity_name.empty()) {
m_discord.UpdateStatus(status, false);
} else {
ActivityData activity;
activity.Name = activity_name;
activity.Type = activity_type;
m_discord.UpdateStatus(status, false, activity);
}
}
void Abaddon::ActionReactionAdd(Snowflake id, const Glib::ustring ¶m) {
m_discord.AddReaction(id, param);
}
void Abaddon::ActionReactionRemove(Snowflake id, const Glib::ustring ¶m) {
m_discord.RemoveReaction(id, param);
}
void Abaddon::ActionGuildSettings(Snowflake id) {
auto window = new GuildSettingsWindow(id);
ManageHeapWindow(window);
window->show();
}
void Abaddon::ActionAddRecipient(Snowflake channel_id) {
FriendPickerDialog dlg(*m_main_window);
auto response = dlg.run();
if (response == Gtk::RESPONSE_OK) {
auto user_id = dlg.GetUserID();
m_discord.AddGroupDMRecipient(channel_id, user_id);
}
}
void Abaddon::ActionViewPins(Snowflake channel_id) {
const auto data = m_discord.GetChannel(channel_id);
if (!data.has_value()) return;
auto window = new PinnedWindow(*data);
ManageHeapWindow(window);
window->show();
}
void Abaddon::ActionViewThreads(Snowflake channel_id) {
auto data = m_discord.GetChannel(channel_id);
if (!data.has_value()) return;
if (data->IsThread()) {
data = m_discord.GetChannel(*data->ParentID);
if (!data.has_value()) return;
}
auto window = new ThreadsWindow(*data);
ManageHeapWindow(window);
window->show();
}
bool Abaddon::ShowConfirm(const Glib::ustring &prompt, Gtk::Window *window) {
ConfirmDialog dlg(window != nullptr ? *window : *m_main_window);
dlg.SetConfirmText(prompt);
return dlg.run() == Gtk::RESPONSE_OK;
}
void Abaddon::ActionReloadCSS() {
try {
Gtk::StyleContext::remove_provider_for_screen(Gdk::Screen::get_default(), m_css_provider);
m_css_provider->load_from_path(GetCSSPath("/" + GetSettings().MainCSS));
Gtk::StyleContext::add_provider_for_screen(Gdk::Screen::get_default(), m_css_provider, GTK_STYLE_PROVIDER_PRIORITY_APPLICATION);
Gtk::StyleContext::remove_provider_for_screen(Gdk::Screen::get_default(), m_css_low_provider);
m_css_low_provider->load_from_path(GetCSSPath("/application-low-priority.css"));
Gtk::StyleContext::add_provider_for_screen(Gdk::Screen::get_default(), m_css_low_provider, GTK_STYLE_PROVIDER_PRIORITY_APPLICATION - 1);
} catch (Glib::Error &e) {
Gtk::MessageDialog dlg(*m_main_window, "css failed to load (" + e.what() + ")", false, Gtk::MESSAGE_ERROR, Gtk::BUTTONS_OK, true);
dlg.set_position(Gtk::WIN_POS_CENTER);
dlg.run();
}
}
ImageManager &Abaddon::GetImageManager() {
return m_img_mgr;
}
EmojiResource &Abaddon::GetEmojis() {
return m_emojis;
}
int main(int argc, char **argv) {
if (std::getenv("ABADDON_NO_FC") == nullptr)
Platform::SetupFonts();
char *systemLocale = std::setlocale(LC_ALL, "");
try {
if (systemLocale != nullptr) {
std::locale::global(std::locale(systemLocale));
}
} catch (...) {
try {
std::locale::global(std::locale::classic());
if (systemLocale != nullptr) {
std::setlocale(LC_ALL, systemLocale);
}
} catch (...) {}
}
#if defined(_WIN32) && defined(_MSC_VER)
TCHAR buf[2] { 0 };
GetEnvironmentVariableA("GTK_CSD", buf, sizeof(buf));
if (buf[0] != '1')
SetEnvironmentVariableA("GTK_CSD", "0");
#endif
Gtk::Main::init_gtkmm_internals(); // why???
return Abaddon::Get().StartGTK();
}
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