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#pragma once
#include "../util.hpp"
#include "objects.hpp"
#include <unordered_map>
#include <unordered_set>
#include <mutex>
#include <filesystem>
#include <sqlite3.h>
#ifdef GetMessage // fuck you windows.h
#undef GetMessage
#endif
class Store {
public:
Store(bool mem_store = false);
~Store();
bool IsValid() const;
void SetUser(Snowflake id, const UserData &user);
void SetChannel(Snowflake id, const ChannelData &chan);
void SetGuild(Snowflake id, const GuildData &guild);
void SetRole(Snowflake id, const RoleData &role);
void SetMessage(Snowflake id, const Message &message);
void SetGuildMember(Snowflake guild_id, Snowflake user_id, const GuildMember &data);
void SetPermissionOverwrite(Snowflake channel_id, Snowflake id, const PermissionOverwrite &perm);
void SetEmoji(Snowflake id, const EmojiData &emoji);
// slap const on everything even tho its not *really* const
std::optional<ChannelData> GetChannel(Snowflake id) const;
std::optional<EmojiData> GetEmoji(Snowflake id) const;
std::optional<GuildData> GetGuild(Snowflake id) const;
std::optional<GuildMember> GetGuildMember(Snowflake guild_id, Snowflake user_id) const;
std::optional<Message> GetMessage(Snowflake id) const;
std::optional<PermissionOverwrite> GetPermissionOverwrite(Snowflake channel_id, Snowflake id) const;
std::optional<RoleData> GetRole(Snowflake id) const;
std::optional<UserData> GetUser(Snowflake id) const;
void ClearGuild(Snowflake id);
void ClearChannel(Snowflake id);
using users_type = std::unordered_map<Snowflake, UserData>;
using channels_type = std::unordered_map<Snowflake, ChannelData>;
using guilds_type = std::unordered_map<Snowflake, GuildData>;
using roles_type = std::unordered_map<Snowflake, RoleData>;
using messages_type = std::unordered_map<Snowflake, Message>;
using members_type = std::unordered_map<Snowflake, std::unordered_map<Snowflake, GuildMember>>; // [guild][user]
using permission_overwrites_type = std::unordered_map<Snowflake, std::unordered_map<Snowflake, PermissionOverwrite>>; // [channel][user/role]
using emojis_type = std::unordered_map<Snowflake, EmojiData>;
const std::unordered_set<Snowflake> &GetChannels() const;
const std::unordered_set<Snowflake> &GetGuilds() const;
void ClearAll();
void BeginTransaction();
void EndTransaction();
private:
std::unordered_set<Snowflake> m_channels;
std::unordered_set<Snowflake> m_guilds;
bool CreateTables();
bool CreateStatements();
void Cleanup();
template<typename T>
void Bind(sqlite3_stmt *stmt, int index, const std::optional<T> &opt) const;
void Bind(sqlite3_stmt *stmt, int index, int num) const;
void Bind(sqlite3_stmt *stmt, int index, uint64_t num) const;
void Bind(sqlite3_stmt *stmt, int index, const std::string &str) const;
void Bind(sqlite3_stmt *stmt, int index, bool val) const;
void Bind(sqlite3_stmt *stmt, int index, std::nullptr_t) const;
bool RunInsert(sqlite3_stmt *stmt);
bool FetchOne(sqlite3_stmt *stmt) const;
template<typename T>
void Get(sqlite3_stmt *stmt, int index, std::optional<T> &out) const;
void Get(sqlite3_stmt *stmt, int index, int &out) const;
void Get(sqlite3_stmt *stmt, int index, uint64_t &out) const;
void Get(sqlite3_stmt *stmt, int index, std::string &out) const;
void Get(sqlite3_stmt *stmt, int index, bool &out) const;
void Get(sqlite3_stmt *stmt, int index, Snowflake &out) const;
bool IsNull(sqlite3_stmt *stmt, int index) const;
void Reset(sqlite3_stmt *stmt) const;
std::filesystem::path m_db_path;
mutable sqlite3 *m_db;
mutable int m_db_err;
mutable sqlite3_stmt *m_set_user_stmt;
mutable sqlite3_stmt *m_get_user_stmt;
mutable sqlite3_stmt *m_set_perm_stmt;
mutable sqlite3_stmt *m_get_perm_stmt;
mutable sqlite3_stmt *m_set_msg_stmt;
mutable sqlite3_stmt *m_get_msg_stmt;
mutable sqlite3_stmt *m_set_role_stmt;
mutable sqlite3_stmt *m_get_role_stmt;
mutable sqlite3_stmt *m_set_emote_stmt;
mutable sqlite3_stmt *m_get_emote_stmt;
mutable sqlite3_stmt *m_set_member_stmt;
mutable sqlite3_stmt *m_get_member_stmt;
mutable sqlite3_stmt *m_set_guild_stmt;
mutable sqlite3_stmt *m_get_guild_stmt;
mutable sqlite3_stmt *m_set_chan_stmt;
mutable sqlite3_stmt *m_get_chan_stmt;
};
template<typename T>
inline void Store::Bind(sqlite3_stmt *stmt, int index, const std::optional<T> &opt) const {
if (opt.has_value())
Bind(stmt, index, *opt);
else
sqlite3_bind_null(stmt, index);
}
template<typename T>
inline void Store::Get(sqlite3_stmt *stmt, int index, std::optional<T> &out) const {
if (sqlite3_column_type(stmt, index) == SQLITE_NULL)
out = std::nullopt;
else {
T v;
Get(stmt, index, v);
out = std::optional<T>(v);
}
}
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