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#pragma once
#include <string>
#include <optional>
#include "member.hpp"
#include "user.hpp"
#include "snowflake.hpp"
enum class InteractionType {
Pong = 1, // ACK a Ping
Acknowledge = 2, // DEPRECATED ACK a command without sending a message, eating the user's input
ChannelMessage = 3, // DEPRECATED respond with a message, eating the user's input
ChannelMessageWithSource = 4, // respond to an interaction with a message
DeferredChannelMessageWithSource = 5, // ACK an interaction and edit to a response later, the user sees a loading state
};
struct MessageInteractionData {
Snowflake ID; // id of the interaction
InteractionType Type; // the type of interaction
std::string Name; // the name of the ApplicationCommand
UserData User; // the user who invoked the interaction
// undocumented???
std::optional<GuildMember> Member; // the member who invoked the interaction (in a guild)
friend void from_json(const nlohmann::json &j, MessageInteractionData &m);
};
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