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#pragma once
#include "websocket.hpp"
#include "httpclient.hpp"
#include "objects.hpp"
#include "store.hpp"
#include <sigc++/sigc++.h>
#include <nlohmann/json.hpp>
#include <thread>
#include <unordered_map>
#include <set>
#include <unordered_set>
#include <mutex>
#include <zlib.h>
#include <glibmm.h>
#include <queue>
// bruh
#ifdef GetMessage
#undef GetMessage
#endif
// https://stackoverflow.com/questions/29775153/stopping-long-sleep-threads/29775639#29775639
class HeartbeatWaiter {
public:
template<class R, class P>
bool wait_for(std::chrono::duration<R, P> const &time) const {
std::unique_lock<std::mutex> lock(m);
return !cv.wait_for(lock, time, [&] { return terminate; });
}
void kill() {
std::unique_lock<std::mutex> lock(m);
terminate = true;
cv.notify_all();
}
void revive() {
std::unique_lock<std::mutex> lock(m);
terminate = false;
}
private:
mutable std::condition_variable cv;
mutable std::mutex m;
bool terminate = false;
};
class Abaddon;
class DiscordClient {
friend class Abaddon;
public:
DiscordClient(bool mem_store = false);
void Start();
void Stop();
bool IsStarted() const;
bool IsStoreValid() const;
using guilds_type = Store::guilds_type;
using channels_type = Store::channels_type;
using messages_type = Store::messages_type;
using users_type = Store::users_type;
using roles_type = Store::roles_type;
using members_type = Store::members_type;
using permission_overwrites_type = Store::permission_overwrites_type;
std::unordered_set<Snowflake> GetGuilds() const;
const UserData &GetUserData() const;
const UserSettings &GetUserSettings() const;
std::vector<Snowflake> GetUserSortedGuilds() const;
std::set<Snowflake> GetMessagesForChannel(Snowflake id) const;
std::set<Snowflake> GetPrivateChannels() const;
EPremiumType GetSelfPremiumType() const;
void FetchMessagesInChannel(Snowflake id, std::function<void(const std::vector<Snowflake> &)> cb);
void FetchMessagesInChannelBefore(Snowflake channel_id, Snowflake before_id, std::function<void(const std::vector<Snowflake> &)> cb);
std::optional<Message> GetMessage(Snowflake id) const;
std::optional<ChannelData> GetChannel(Snowflake id) const;
std::optional<EmojiData> GetEmoji(Snowflake id) const;
std::optional<PermissionOverwrite> GetPermissionOverwrite(Snowflake channel_id, Snowflake id) const;
std::optional<UserData> GetUser(Snowflake id) const;
std::optional<RoleData> GetRole(Snowflake id) const;
std::optional<GuildData> GetGuild(Snowflake id) const;
std::optional<GuildMember> GetMember(Snowflake user_id, Snowflake guild_id) const;
std::optional<BanData> GetBan(Snowflake guild_id, Snowflake user_id) const;
Snowflake GetMemberHoistedRole(Snowflake guild_id, Snowflake user_id, bool with_color = false) const;
std::optional<RoleData> GetMemberHighestRole(Snowflake guild_id, Snowflake user_id) const;
std::unordered_set<Snowflake> GetUsersInGuild(Snowflake id) const;
std::unordered_set<Snowflake> GetChannelsInGuild(Snowflake id) const;
bool HasGuildPermission(Snowflake user_id, Snowflake guild_id, Permission perm) const;
bool HasAnyChannelPermission(Snowflake user_id, Snowflake channel_id, Permission perm) const;
bool HasChannelPermission(Snowflake user_id, Snowflake channel_id, Permission perm) const;
Permission ComputePermissions(Snowflake member_id, Snowflake guild_id) const;
Permission ComputeOverwrites(Permission base, Snowflake member_id, Snowflake channel_id) const;
bool CanManageMember(Snowflake guild_id, Snowflake actor, Snowflake target) const; // kick, ban, edit nickname (cant think of a better name)
void ChatMessageCallback(std::string nonce, const http::response_type &response);
void SendChatMessage(const std::string &content, Snowflake channel);
void SendChatMessage(const std::string &content, Snowflake channel, Snowflake referenced_message);
void DeleteMessage(Snowflake channel_id, Snowflake id);
void EditMessage(Snowflake channel_id, Snowflake id, std::string content);
void SendLazyLoad(Snowflake id);
void JoinGuild(std::string code);
void LeaveGuild(Snowflake id);
void KickUser(Snowflake user_id, Snowflake guild_id);
void BanUser(Snowflake user_id, Snowflake guild_id); // todo: reason, delete messages
void UpdateStatus(PresenceStatus status, bool is_afk);
void UpdateStatus(PresenceStatus status, bool is_afk, const ActivityData &obj);
void CreateDM(Snowflake user_id);
void CreateDM(Snowflake user_id, sigc::slot<void(bool success, Snowflake channel_id)> callback);
void CloseDM(Snowflake channel_id);
std::optional<Snowflake> FindDM(Snowflake user_id); // wont find group dms
void AddReaction(Snowflake id, Glib::ustring param);
void RemoveReaction(Snowflake id, Glib::ustring param);
void SetGuildName(Snowflake id, const Glib::ustring &name);
void SetGuildName(Snowflake id, const Glib::ustring &name, sigc::slot<void(bool success)> callback);
void SetGuildIcon(Snowflake id, const std::string &data);
void SetGuildIcon(Snowflake id, const std::string &data, sigc::slot<void(bool success)> callback);
void UnbanUser(Snowflake guild_id, Snowflake user_id);
void UnbanUser(Snowflake guild_id, Snowflake user_id, sigc::slot<void(bool success)> callback);
void DeleteInvite(const std::string &code);
void DeleteInvite(const std::string &code, sigc::slot<void(bool success)> callback);
void AddGroupDMRecipient(Snowflake channel_id, Snowflake user_id);
void RemoveGroupDMRecipient(Snowflake channel_id, Snowflake user_id);
void ModifyRolePermissions(Snowflake guild_id, Snowflake role_id, Permission permissions, sigc::slot<void(bool success)> callback);
void ModifyRoleName(Snowflake guild_id, Snowflake role_id, const Glib::ustring &name, sigc::slot<void(bool success)> callback);
void ModifyRoleColor(Snowflake guild_id, Snowflake role_id, uint32_t color, sigc::slot<void(bool success)> callback);
void ModifyRoleColor(Snowflake guild_id, Snowflake role_id, Gdk::RGBA color, sigc::slot<void(bool success)> callback);
void ModifyRolePosition(Snowflake guild_id, Snowflake role_id, int position, sigc::slot<void(bool success)> callback);
void ModifyEmojiName(Snowflake guild_id, Snowflake emoji_id, const Glib::ustring &name, sigc::slot<void(bool success)> callback);
void DeleteEmoji(Snowflake guild_id, Snowflake emoji_id, sigc::slot<void(bool success)> callback);
std::optional<GuildApplicationData> GetGuildApplication(Snowflake guild_id) const;
void RemoveRelationship(Snowflake id, sigc::slot<void(bool success)> callback);
void SendFriendRequest(const Glib::ustring &username, int discriminator, sigc::slot<void(bool success, DiscordError code)> callback);
void PutRelationship(Snowflake id, sigc::slot<void(bool success, DiscordError code)> callback); // send fr by id, accept incoming
bool CanModifyRole(Snowflake guild_id, Snowflake role_id) const;
bool CanModifyRole(Snowflake guild_id, Snowflake role_id, Snowflake user_id) const;
// real client doesn't seem to use the single role endpoints so neither do we
template<typename Iter>
auto SetMemberRoles(Snowflake guild_id, Snowflake user_id, Iter begin, Iter end, sigc::slot<void(bool success)> callback) {
ModifyGuildMemberObject obj;
obj.Roles = { begin, end };
m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/members/" + std::to_string(user_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
callback(CheckCode(response, 200));
});
}
// FetchGuildBans fetches all bans+reasons via api, this func fetches stored bans (so usually just GUILD_BAN_ADD data)
std::vector<BanData> GetBansInGuild(Snowflake guild_id);
void FetchGuildBan(Snowflake guild_id, Snowflake user_id, sigc::slot<void(BanData)> callback);
void FetchGuildBans(Snowflake guild_id, sigc::slot<void(std::vector<BanData>)> callback);
void FetchInvite(std::string code, sigc::slot<void(std::optional<InviteData>)> callback);
void FetchGuildInvites(Snowflake guild_id, sigc::slot<void(std::vector<InviteData>)> callback);
void FetchAuditLog(Snowflake guild_id, sigc::slot<void(AuditLogData)> callback);
void FetchGuildEmojis(Snowflake guild_id, sigc::slot<void(std::vector<EmojiData>)> callback);
void FetchUserProfile(Snowflake user_id, sigc::slot<void(UserProfileData)> callback);
void FetchUserNote(Snowflake user_id, sigc::slot<void(std::string note)> callback);
void SetUserNote(Snowflake user_id, std::string note);
void SetUserNote(Snowflake user_id, std::string note, sigc::slot<void(bool success)> callback);
void FetchUserRelationships(Snowflake user_id, sigc::slot<void(std::vector<UserData>)> callback);
void GetVerificationGateInfo(Snowflake guild_id, sigc::slot<void(std::optional<VerificationGateInfoObject>)> callback);
void AcceptVerificationGate(Snowflake guild_id, VerificationGateInfoObject info, sigc::slot<void(bool success)> callback);
void UpdateToken(std::string token);
void SetUserAgent(std::string agent);
PresenceStatus GetUserStatus(Snowflake id) const;
std::unordered_map<Snowflake, RelationshipType> GetRelationships() const;
std::unordered_set<Snowflake> GetRelationships(RelationshipType type) const;
std::optional<RelationshipType> GetRelationship(Snowflake id) const;
private:
static const constexpr int InflateChunkSize = 0x10000;
std::vector<uint8_t> m_compressed_buf;
std::vector<uint8_t> m_decompress_buf;
z_stream m_zstream;
std::string GetAPIURL();
std::string GetGatewayURL();
static DiscordError GetCodeFromResponse(const http::response_type &response);
void ProcessNewGuild(GuildData &guild);
void HandleGatewayMessageRaw(std::string str);
void HandleGatewayMessage(std::string str);
void HandleGatewayHello(const GatewayMessage &msg);
void HandleGatewayReady(const GatewayMessage &msg);
void HandleGatewayMessageCreate(const GatewayMessage &msg);
void HandleGatewayMessageDelete(const GatewayMessage &msg);
void HandleGatewayMessageUpdate(const GatewayMessage &msg);
void HandleGatewayGuildMemberListUpdate(const GatewayMessage &msg);
void HandleGatewayGuildCreate(const GatewayMessage &msg);
void HandleGatewayGuildDelete(const GatewayMessage &msg);
void HandleGatewayMessageDeleteBulk(const GatewayMessage &msg);
void HandleGatewayGuildMemberUpdate(const GatewayMessage &msg);
void HandleGatewayPresenceUpdate(const GatewayMessage &msg);
void HandleGatewayChannelDelete(const GatewayMessage &msg);
void HandleGatewayChannelUpdate(const GatewayMessage &msg);
void HandleGatewayChannelCreate(const GatewayMessage &msg);
void HandleGatewayGuildUpdate(const GatewayMessage &msg);
void HandleGatewayGuildRoleUpdate(const GatewayMessage &msg);
void HandleGatewayGuildRoleCreate(const GatewayMessage &msg);
void HandleGatewayGuildRoleDelete(const GatewayMessage &msg);
void HandleGatewayMessageReactionAdd(const GatewayMessage &msg);
void HandleGatewayMessageReactionRemove(const GatewayMessage &msg);
void HandleGatewayChannelRecipientAdd(const GatewayMessage &msg);
void HandleGatewayChannelRecipientRemove(const GatewayMessage &msg);
void HandleGatewayTypingStart(const GatewayMessage &msg);
void HandleGatewayGuildBanRemove(const GatewayMessage &msg);
void HandleGatewayGuildBanAdd(const GatewayMessage &msg);
void HandleGatewayInviteCreate(const GatewayMessage &msg);
void HandleGatewayInviteDelete(const GatewayMessage &msg);
void HandleGatewayUserNoteUpdate(const GatewayMessage &msg);
void HandleGatewayGuildEmojisUpdate(const GatewayMessage &msg);
void HandleGatewayGuildJoinRequestCreate(const GatewayMessage &msg);
void HandleGatewayGuildJoinRequestUpdate(const GatewayMessage &msg);
void HandleGatewayGuildJoinRequestDelete(const GatewayMessage &msg);
void HandleGatewayRelationshipRemove(const GatewayMessage &msg);
void HandleGatewayRelationshipAdd(const GatewayMessage &msg);
void HandleGatewayReadySupplemental(const GatewayMessage &msg);
void HandleGatewayReconnect(const GatewayMessage &msg);
void HandleGatewayInvalidSession(const GatewayMessage &msg);
void HeartbeatThread();
void SendIdentify();
void SendResume();
void HandleSocketOpen();
void HandleSocketClose(uint16_t code);
bool CheckCode(const http::response_type &r);
bool CheckCode(const http::response_type &r, int expected);
void StoreMessageData(Message &msg);
std::string m_token;
void AddMessageToChannel(Snowflake msg_id, Snowflake channel_id);
std::unordered_map<Snowflake, std::unordered_set<Snowflake>> m_chan_to_message_map;
void AddUserToGuild(Snowflake user_id, Snowflake guild_id);
std::unordered_map<Snowflake, std::unordered_set<Snowflake>> m_guild_to_users;
std::unordered_map<Snowflake, std::unordered_set<Snowflake>> m_guild_to_channels;
std::unordered_map<Snowflake, GuildApplicationData> m_guild_join_requests;
std::unordered_map<Snowflake, PresenceStatus> m_user_to_status;
std::unordered_map<Snowflake, RelationshipType> m_user_relationships;
UserData m_user_data;
UserSettings m_user_settings;
Store m_store;
HTTPClient m_http;
Websocket m_websocket;
std::atomic<bool> m_client_connected = false;
std::atomic<bool> m_ready_received = false;
std::unordered_map<std::string, GatewayEvent> m_event_map;
void LoadEventMap();
std::thread m_heartbeat_thread;
std::atomic<int> m_last_sequence = -1;
std::atomic<int> m_heartbeat_msec = 0;
HeartbeatWaiter m_heartbeat_waiter;
std::atomic<bool> m_heartbeat_acked = true;
bool m_reconnecting = false; // reconnecting either to resume or reidentify
bool m_wants_resume = false; // reconnecting specifically to resume
std::string m_session_id;
mutable std::mutex m_msg_mutex;
Glib::Dispatcher m_msg_dispatch;
std::queue<std::string> m_msg_queue;
void MessageDispatch();
mutable std::mutex m_generic_mutex;
Glib::Dispatcher m_generic_dispatch;
std::queue<std::function<void()>> m_generic_queue;
// signals
public:
typedef sigc::signal<void> type_signal_gateway_ready;
typedef sigc::signal<void, Message> type_signal_message_create;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_message_delete;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_message_update;
typedef sigc::signal<void, Snowflake> type_signal_guild_member_list_update;
typedef sigc::signal<void, GuildData> type_signal_guild_create;
typedef sigc::signal<void, Snowflake> type_signal_guild_delete;
typedef sigc::signal<void, Snowflake> type_signal_channel_delete;
typedef sigc::signal<void, Snowflake> type_signal_channel_update;
typedef sigc::signal<void, Snowflake> type_signal_channel_create;
typedef sigc::signal<void, Snowflake> type_signal_guild_update;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_role_update; // guild id, role id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_role_create; // guild id, role id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_role_delete; // guild id, role id
typedef sigc::signal<void, Snowflake, Glib::ustring> type_signal_reaction_add;
typedef sigc::signal<void, Snowflake, Glib::ustring> type_signal_reaction_remove;
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_typing_start; // user id, channel id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_guild_member_update; // guild id, user id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_guild_ban_remove; // guild id, user id
typedef sigc::signal<void, Snowflake, Snowflake> type_signal_guild_ban_add; // guild id, user id
typedef sigc::signal<void, InviteData> type_signal_invite_create;
typedef sigc::signal<void, InviteDeleteObject> type_signal_invite_delete;
typedef sigc::signal<void, UserData, PresenceStatus> type_signal_presence_update;
typedef sigc::signal<void, Snowflake, std::string> type_signal_note_update;
typedef sigc::signal<void, Snowflake, std::vector<EmojiData>> type_signal_guild_emojis_update; // guild id
typedef sigc::signal<void, GuildJoinRequestCreateData> type_signal_guild_join_request_create;
typedef sigc::signal<void, GuildJoinRequestUpdateData> type_signal_guild_join_request_update;
typedef sigc::signal<void, GuildJoinRequestDeleteData> type_signal_guild_join_request_delete;
typedef sigc::signal<void, Snowflake, RelationshipType> type_signal_relationship_remove;
typedef sigc::signal<void, RelationshipAddData> type_signal_relationship_add;
typedef sigc::signal<void, Message> type_signal_message_sent;
typedef sigc::signal<void, std::string /* nonce */, float /* retry_after */> type_signal_message_send_fail; // retry after param will be 0 if it failed for a reason that isnt slowmode
typedef sigc::signal<void, bool, GatewayCloseCode> type_signal_disconnected; // bool true if reconnecting
typedef sigc::signal<void> type_signal_connected;
type_signal_gateway_ready signal_gateway_ready();
type_signal_message_create signal_message_create();
type_signal_message_delete signal_message_delete();
type_signal_message_update signal_message_update();
type_signal_guild_member_list_update signal_guild_member_list_update();
type_signal_guild_create signal_guild_create(); // structs are complete in this signal
type_signal_guild_delete signal_guild_delete();
type_signal_channel_delete signal_channel_delete();
type_signal_channel_update signal_channel_update();
type_signal_channel_create signal_channel_create();
type_signal_guild_update signal_guild_update();
type_signal_role_update signal_role_update();
type_signal_role_create signal_role_create();
type_signal_role_delete signal_role_delete();
type_signal_reaction_add signal_reaction_add();
type_signal_reaction_remove signal_reaction_remove();
type_signal_typing_start signal_typing_start();
type_signal_guild_member_update signal_guild_member_update();
type_signal_guild_ban_remove signal_guild_ban_remove();
type_signal_guild_ban_add signal_guild_ban_add();
type_signal_invite_create signal_invite_create();
type_signal_invite_delete signal_invite_delete(); // safe to assume guild id is set
type_signal_presence_update signal_presence_update();
type_signal_note_update signal_note_update();
type_signal_guild_emojis_update signal_guild_emojis_update();
type_signal_guild_join_request_create signal_guild_join_request_create();
type_signal_guild_join_request_update signal_guild_join_request_update();
type_signal_guild_join_request_delete signal_guild_join_request_delete();
type_signal_relationship_remove signal_relationship_remove();
type_signal_relationship_add signal_relationship_add();
type_signal_message_sent signal_message_sent();
type_signal_message_send_fail signal_message_send_fail();
type_signal_disconnected signal_disconnected();
type_signal_connected signal_connected();
protected:
type_signal_gateway_ready m_signal_gateway_ready;
type_signal_message_create m_signal_message_create;
type_signal_message_delete m_signal_message_delete;
type_signal_message_update m_signal_message_update;
type_signal_guild_member_list_update m_signal_guild_member_list_update;
type_signal_guild_create m_signal_guild_create;
type_signal_guild_delete m_signal_guild_delete;
type_signal_channel_delete m_signal_channel_delete;
type_signal_channel_update m_signal_channel_update;
type_signal_channel_create m_signal_channel_create;
type_signal_guild_update m_signal_guild_update;
type_signal_role_update m_signal_role_update;
type_signal_role_create m_signal_role_create;
type_signal_role_delete m_signal_role_delete;
type_signal_reaction_add m_signal_reaction_add;
type_signal_reaction_remove m_signal_reaction_remove;
type_signal_typing_start m_signal_typing_start;
type_signal_guild_member_update m_signal_guild_member_update;
type_signal_guild_ban_remove m_signal_guild_ban_remove;
type_signal_guild_ban_add m_signal_guild_ban_add;
type_signal_invite_create m_signal_invite_create;
type_signal_invite_delete m_signal_invite_delete;
type_signal_presence_update m_signal_presence_update;
type_signal_note_update m_signal_note_update;
type_signal_guild_emojis_update m_signal_guild_emojis_update;
type_signal_guild_join_request_create m_signal_guild_join_request_create;
type_signal_guild_join_request_update m_signal_guild_join_request_update;
type_signal_guild_join_request_delete m_signal_guild_join_request_delete;
type_signal_relationship_remove m_signal_relationship_remove;
type_signal_relationship_add m_signal_relationship_add;
type_signal_message_sent m_signal_message_sent;
type_signal_message_send_fail m_signal_message_send_fail;
type_signal_disconnected m_signal_disconnected;
type_signal_connected m_signal_connected;
};
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