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-rw-r--r--src/discord/discord.cpp2310
1 files changed, 2310 insertions, 0 deletions
diff --git a/src/discord/discord.cpp b/src/discord/discord.cpp
new file mode 100644
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--- /dev/null
+++ b/src/discord/discord.cpp
@@ -0,0 +1,2310 @@
+#include "discord.hpp"
+#include <cassert>
+#include <cinttypes>
+#include "util.hpp"
+#include "abaddon.hpp"
+
+DiscordClient::DiscordClient(bool mem_store)
+ : m_decompress_buf(InflateChunkSize)
+ , m_store(mem_store) {
+ m_msg_dispatch.connect(sigc::mem_fun(*this, &DiscordClient::MessageDispatch));
+ auto dispatch_cb = [this]() {
+ m_generic_mutex.lock();
+ auto func = m_generic_queue.front();
+ m_generic_queue.pop();
+ m_generic_mutex.unlock();
+ func();
+ };
+ m_generic_dispatch.connect(dispatch_cb);
+
+ m_websocket.signal_message().connect(sigc::mem_fun(*this, &DiscordClient::HandleGatewayMessageRaw));
+ m_websocket.signal_open().connect(sigc::mem_fun(*this, &DiscordClient::HandleSocketOpen));
+ m_websocket.signal_close().connect(sigc::mem_fun(*this, &DiscordClient::HandleSocketClose));
+
+ LoadEventMap();
+}
+
+void DiscordClient::Start() {
+ if (m_client_started) return;
+
+ m_http.SetBase(GetAPIURL());
+
+ std::memset(&m_zstream, 0, sizeof(m_zstream));
+ inflateInit2(&m_zstream, MAX_WBITS + 32);
+
+ m_last_sequence = -1;
+ m_heartbeat_acked = true;
+ m_client_connected = true;
+ m_client_started = true;
+ m_websocket.StartConnection(GetGatewayURL());
+}
+
+void DiscordClient::Stop() {
+ if (m_client_started) {
+ inflateEnd(&m_zstream);
+ m_compressed_buf.clear();
+
+ m_heartbeat_waiter.kill();
+ if (m_heartbeat_thread.joinable()) m_heartbeat_thread.join();
+ m_client_connected = false;
+ m_reconnecting = false;
+
+ m_store.ClearAll();
+ m_guild_to_users.clear();
+
+ m_websocket.Stop();
+ }
+
+ m_client_started = false;
+}
+
+bool DiscordClient::IsStarted() const {
+ return m_client_started;
+}
+
+bool DiscordClient::IsStoreValid() const {
+ return m_store.IsValid();
+}
+
+const UserSettings &DiscordClient::GetUserSettings() const {
+ return m_user_settings;
+}
+
+std::unordered_set<Snowflake> DiscordClient::GetGuilds() const {
+ return m_store.GetGuilds();
+}
+
+const UserData &DiscordClient::GetUserData() const {
+ return m_user_data;
+}
+
+std::vector<Snowflake> DiscordClient::GetUserSortedGuilds() const {
+ // sort order is unfolder'd guilds sorted by id descending, then guilds in folders in array order
+ // todo: make sure folder'd guilds are sorted properly
+ std::vector<Snowflake> folder_order;
+ auto guilds = GetGuilds();
+ for (const auto &entry : m_user_settings.GuildFolders) { // can contain guilds not a part of
+ for (const auto &id : entry.GuildIDs) {
+ if (std::find(guilds.begin(), guilds.end(), id) != guilds.end())
+ folder_order.push_back(id);
+ }
+ }
+
+ std::vector<Snowflake> ret;
+ for (const auto &gid : guilds) {
+ if (std::find(folder_order.begin(), folder_order.end(), gid) == folder_order.end()) {
+ ret.push_back(gid);
+ }
+ }
+
+ std::sort(ret.rbegin(), ret.rend());
+
+ for (const auto &gid : folder_order)
+ ret.push_back(gid);
+
+ return ret;
+}
+
+std::vector<Message> DiscordClient::GetMessagesForChannel(Snowflake id, size_t limit) const {
+ return m_store.GetLastMessages(id, limit);
+}
+
+std::vector<Message> DiscordClient::GetMessagesBefore(Snowflake channel_id, Snowflake message_id, size_t limit) const {
+ return m_store.GetMessagesBefore(channel_id, message_id, limit);
+}
+
+void DiscordClient::FetchInvite(std::string code, sigc::slot<void(std::optional<InviteData>)> callback) {
+ m_http.MakeGET("/invites/" + code + "?with_counts=true", [this, callback](http::response_type r) {
+ if (!CheckCode(r)) {
+ if (r.status_code == 404)
+ callback(std::nullopt);
+ return;
+ };
+
+ callback(nlohmann::json::parse(r.text).get<InviteData>());
+ });
+}
+
+void DiscordClient::FetchMessagesInChannel(Snowflake id, sigc::slot<void(const std::vector<Message> &)> cb) {
+ std::string path = "/channels/" + std::to_string(id) + "/messages?limit=50";
+ m_http.MakeGET(path, [this, id, cb](const http::response_type &r) {
+ if (!CheckCode(r)) {
+ // fake a thread delete event if the requested channel is a thread and we get a 404
+
+ if (r.status_code == http::NotFound) {
+ const auto channel = m_store.GetChannel(id);
+ if (channel.has_value() && channel->IsThread()) {
+ ThreadDeleteData data;
+ data.GuildID = *channel->GuildID;
+ data.ID = id;
+ data.ParentID = *channel->ParentID;
+ data.Type = channel->Type;
+ m_signal_thread_delete.emit(data);
+ }
+ }
+
+ return;
+ }
+
+ std::vector<Message> msgs;
+
+ nlohmann::json::parse(r.text).get_to(msgs);
+
+ m_store.BeginTransaction();
+ for (auto &msg : msgs) {
+ StoreMessageData(msg);
+ if (msg.GuildID.has_value())
+ AddUserToGuild(msg.Author.ID, *msg.GuildID);
+ }
+ m_store.EndTransaction();
+
+ cb(msgs);
+ });
+}
+
+void DiscordClient::FetchMessagesInChannelBefore(Snowflake channel_id, Snowflake before_id, sigc::slot<void(const std::vector<Message> &)> cb) {
+ std::string path = "/channels/" + std::to_string(channel_id) + "/messages?limit=50&before=" + std::to_string(before_id);
+ m_http.MakeGET(path, [this, channel_id, cb](http::response_type r) {
+ if (!CheckCode(r)) return;
+
+ std::vector<Message> msgs;
+
+ nlohmann::json::parse(r.text).get_to(msgs);
+
+ m_store.BeginTransaction();
+ for (auto &msg : msgs) {
+ StoreMessageData(msg);
+ if (msg.GuildID.has_value())
+ AddUserToGuild(msg.Author.ID, *msg.GuildID);
+ }
+ m_store.EndTransaction();
+
+ std::sort(msgs.begin(), msgs.end(), [](const Message &a, const Message &b) { return a.ID < b.ID; });
+ cb(msgs);
+ });
+}
+
+std::optional<Message> DiscordClient::GetMessage(Snowflake id) const {
+ return m_store.GetMessage(id);
+}
+
+std::optional<ChannelData> DiscordClient::GetChannel(Snowflake id) const {
+ return m_store.GetChannel(id);
+}
+
+std::optional<UserData> DiscordClient::GetUser(Snowflake id) const {
+ return m_store.GetUser(id);
+}
+
+std::optional<RoleData> DiscordClient::GetRole(Snowflake id) const {
+ return m_store.GetRole(id);
+}
+
+std::optional<GuildData> DiscordClient::GetGuild(Snowflake id) const {
+ return m_store.GetGuild(id);
+}
+
+std::optional<GuildMember> DiscordClient::GetMember(Snowflake user_id, Snowflake guild_id) const {
+ return m_store.GetGuildMember(guild_id, user_id);
+}
+
+std::optional<BanData> DiscordClient::GetBan(Snowflake guild_id, Snowflake user_id) const {
+ return m_store.GetBan(guild_id, user_id);
+}
+
+std::optional<PermissionOverwrite> DiscordClient::GetPermissionOverwrite(Snowflake channel_id, Snowflake id) const {
+ return m_store.GetPermissionOverwrite(channel_id, id);
+}
+
+std::optional<EmojiData> DiscordClient::GetEmoji(Snowflake id) const {
+ return m_store.GetEmoji(id);
+}
+
+Snowflake DiscordClient::GetMemberHoistedRole(Snowflake guild_id, Snowflake user_id, bool with_color) const {
+ const auto data = GetMember(user_id, guild_id);
+ if (!data.has_value()) return Snowflake::Invalid;
+
+ std::optional<RoleData> top_role;
+ for (const auto &id : data->Roles) {
+ const auto role = GetRole(id);
+ if (role.has_value()) {
+ if ((with_color && role->Color != 0x000000) || (!with_color && role->IsHoisted))
+ if (!top_role.has_value() || top_role->Position < role->Position)
+ top_role = role;
+ }
+ }
+
+ return top_role.has_value() ? top_role->ID : Snowflake::Invalid;
+}
+
+std::optional<RoleData> DiscordClient::GetMemberHighestRole(Snowflake guild_id, Snowflake user_id) const {
+ const auto data = GetMember(user_id, guild_id);
+ if (!data.has_value()) return std::nullopt;
+
+ if (data->Roles.size() == 0) return std::nullopt;
+ if (data->Roles.size() == 1) return GetRole(data->Roles[0]);
+
+ std::vector<RoleData> roles;
+ for (const auto id : data->Roles)
+ roles.push_back(*GetRole(id));
+
+ return *std::max_element(roles.begin(), roles.end(), [this](const auto &a, const auto &b) -> bool {
+ return a.Position < b.Position;
+ });
+}
+
+std::set<Snowflake> DiscordClient::GetUsersInGuild(Snowflake id) const {
+ auto it = m_guild_to_users.find(id);
+ if (it != m_guild_to_users.end())
+ return it->second;
+
+ return {};
+}
+
+std::set<Snowflake> DiscordClient::GetChannelsInGuild(Snowflake id) const {
+ auto it = m_guild_to_channels.find(id);
+ if (it != m_guild_to_channels.end())
+ return it->second;
+ return {};
+}
+
+std::vector<Snowflake> DiscordClient::GetUsersInThread(Snowflake id) const {
+ if (auto it = m_thread_members.find(id); it != m_thread_members.end())
+ return it->second;
+ return {};
+}
+
+// there is an endpoint for this but it should be synced before this is called anyways
+std::vector<ChannelData> DiscordClient::GetActiveThreads(Snowflake channel_id) const {
+ return m_store.GetActiveThreads(channel_id);
+}
+
+void DiscordClient::GetArchivedPublicThreads(Snowflake channel_id, sigc::slot<void(DiscordError, const ArchivedThreadsResponseData &)> callback) {
+ m_http.MakeGET("/channels/" + std::to_string(channel_id) + "/threads/archived/public", [this, callback](const http::response_type &r) {
+ if (CheckCode(r)) {
+ const auto data = nlohmann::json::parse(r.text).get<ArchivedThreadsResponseData>();
+ for (const auto &thread : data.Threads)
+ m_store.SetChannel(thread.ID, thread);
+ callback(DiscordError::NONE, data);
+ } else {
+ callback(GetCodeFromResponse(r), {});
+ }
+ });
+}
+
+bool DiscordClient::IsThreadJoined(Snowflake thread_id) const {
+ return std::find(m_joined_threads.begin(), m_joined_threads.end(), thread_id) != m_joined_threads.end();
+}
+
+bool DiscordClient::HasGuildPermission(Snowflake user_id, Snowflake guild_id, Permission perm) const {
+ const auto base = ComputePermissions(user_id, guild_id);
+ return (base & perm) == perm;
+}
+
+bool DiscordClient::HasAnyChannelPermission(Snowflake user_id, Snowflake channel_id, Permission perm) const {
+ const auto channel = m_store.GetChannel(channel_id);
+ if (!channel.has_value() || !channel->GuildID.has_value()) return false;
+ const auto base = ComputePermissions(user_id, *channel->GuildID);
+ const auto overwrites = ComputeOverwrites(base, user_id, channel_id);
+ return (overwrites & perm) != Permission::NONE;
+}
+
+bool DiscordClient::HasChannelPermission(Snowflake user_id, Snowflake channel_id, Permission perm) const {
+ const auto channel = m_store.GetChannel(channel_id);
+ if (!channel.has_value()) return false;
+ const auto base = ComputePermissions(user_id, *channel->GuildID);
+ const auto overwrites = ComputeOverwrites(base, user_id, channel_id);
+ return (overwrites & perm) == perm;
+}
+
+Permission DiscordClient::ComputePermissions(Snowflake member_id, Snowflake guild_id) const {
+ const auto member = GetMember(member_id, guild_id);
+ const auto guild = GetGuild(guild_id);
+ if (!member.has_value() || !guild.has_value())
+ return Permission::NONE;
+
+ if (guild->OwnerID == member_id)
+ return Permission::ALL;
+
+ const auto everyone = GetRole(guild_id);
+ if (!everyone.has_value())
+ return Permission::NONE;
+
+ Permission perms = everyone->Permissions;
+ for (const auto role_id : member->Roles) {
+ const auto role = GetRole(role_id);
+ if (role.has_value())
+ perms |= role->Permissions;
+ }
+
+ if ((perms & Permission::ADMINISTRATOR) == Permission::ADMINISTRATOR)
+ return Permission::ALL;
+
+ return perms;
+}
+
+Permission DiscordClient::ComputeOverwrites(Permission base, Snowflake member_id, Snowflake channel_id) const {
+ if ((base & Permission::ADMINISTRATOR) == Permission::ADMINISTRATOR)
+ return Permission::ALL;
+
+ const auto channel = GetChannel(channel_id);
+ const auto member = GetMember(member_id, *channel->GuildID);
+ if (!member.has_value() || !channel.has_value())
+ return Permission::NONE;
+
+ Permission perms = base;
+ const auto overwrite_everyone = GetPermissionOverwrite(channel_id, *channel->GuildID);
+ if (overwrite_everyone.has_value()) {
+ perms &= ~overwrite_everyone->Deny;
+ perms |= overwrite_everyone->Allow;
+ }
+
+ Permission allow = Permission::NONE;
+ Permission deny = Permission::NONE;
+ for (const auto role_id : member->Roles) {
+ const auto overwrite = GetPermissionOverwrite(channel_id, role_id);
+ if (overwrite.has_value()) {
+ allow |= overwrite->Allow;
+ deny |= overwrite->Deny;
+ }
+ }
+
+ perms &= ~deny;
+ perms |= allow;
+
+ const auto member_overwrite = GetPermissionOverwrite(channel_id, member_id);
+ if (member_overwrite.has_value()) {
+ perms &= ~member_overwrite->Deny;
+ perms |= member_overwrite->Allow;
+ }
+
+ return perms;
+}
+
+bool DiscordClient::CanManageMember(Snowflake guild_id, Snowflake actor, Snowflake target) const {
+ const auto guild = GetGuild(guild_id);
+ if (guild.has_value() && guild->OwnerID == target) return false;
+ const auto actor_highest = GetMemberHighestRole(guild_id, actor);
+ const auto target_highest = GetMemberHighestRole(guild_id, target);
+ if (!actor_highest.has_value()) return false;
+ if (!target_highest.has_value()) return true;
+ return actor_highest->Position > target_highest->Position;
+}
+
+void DiscordClient::ChatMessageCallback(std::string nonce, const http::response_type &response) {
+ if (!CheckCode(response)) {
+ if (response.status_code == http::TooManyRequests) {
+ try { // not sure if this body is guaranteed
+ RateLimitedResponse r = nlohmann::json::parse(response.text);
+ m_signal_message_send_fail.emit(nonce, r.RetryAfter);
+ } catch (...) {
+ m_signal_message_send_fail.emit(nonce, 0);
+ }
+ } else {
+ m_signal_message_send_fail.emit(nonce, 0);
+ }
+ }
+}
+
+void DiscordClient::SendChatMessage(const std::string &content, Snowflake channel) {
+ // @([^@#]{1,32})#(\\d{4})
+ const auto nonce = std::to_string(Snowflake::FromNow());
+ CreateMessageObject obj;
+ obj.Content = content;
+ obj.Nonce = nonce;
+ m_http.MakePOST("/channels/" + std::to_string(channel) + "/messages", nlohmann::json(obj).dump(), sigc::bind<0>(sigc::mem_fun(*this, &DiscordClient::ChatMessageCallback), nonce));
+ // dummy data so the content can be shown while waiting for MESSAGE_CREATE
+ Message tmp;
+ tmp.Content = content;
+ tmp.ID = nonce;
+ tmp.ChannelID = channel;
+ tmp.Author = GetUserData();
+ tmp.IsTTS = false;
+ tmp.DoesMentionEveryone = false;
+ tmp.Type = MessageType::DEFAULT;
+ tmp.IsPinned = false;
+ tmp.Timestamp = "2000-01-01T00:00:00.000000+00:00";
+ tmp.Nonce = obj.Nonce;
+ tmp.IsPending = true;
+ m_store.SetMessage(tmp.ID, tmp);
+ m_signal_message_sent.emit(tmp);
+}
+
+void DiscordClient::SendChatMessage(const std::string &content, Snowflake channel, Snowflake referenced_message) {
+ const auto nonce = std::to_string(Snowflake::FromNow());
+ CreateMessageObject obj;
+ obj.Content = content;
+ obj.Nonce = nonce;
+ obj.MessageReference.emplace().MessageID = referenced_message;
+ m_http.MakePOST("/channels/" + std::to_string(channel) + "/messages", nlohmann::json(obj).dump(), sigc::bind<0>(sigc::mem_fun(*this, &DiscordClient::ChatMessageCallback), nonce));
+ Message tmp;
+ tmp.Content = content;
+ tmp.ID = nonce;
+ tmp.ChannelID = channel;
+ tmp.Author = GetUserData();
+ tmp.IsTTS = false;
+ tmp.DoesMentionEveryone = false;
+ tmp.Type = MessageType::DEFAULT;
+ tmp.IsPinned = false;
+ tmp.Timestamp = "2000-01-01T00:00:00.000000+00:00";
+ tmp.Nonce = obj.Nonce;
+ tmp.IsPending = true;
+ m_store.SetMessage(tmp.ID, tmp);
+ m_signal_message_sent.emit(tmp);
+}
+
+void DiscordClient::DeleteMessage(Snowflake channel_id, Snowflake id) {
+ std::string path = "/channels/" + std::to_string(channel_id) + "/messages/" + std::to_string(id);
+ m_http.MakeDELETE(path, [](auto) {});
+}
+
+void DiscordClient::EditMessage(Snowflake channel_id, Snowflake id, std::string content) {
+ std::string path = "/channels/" + std::to_string(channel_id) + "/messages/" + std::to_string(id);
+ MessageEditObject obj;
+ obj.Content = content;
+ nlohmann::json j = obj;
+ m_http.MakePATCH(path, j.dump(), [](auto) {});
+}
+
+void DiscordClient::SendLazyLoad(Snowflake id) {
+ LazyLoadRequestMessage msg;
+ msg.Channels.emplace();
+ msg.Channels.value()[id] = {
+ std::make_pair(0, 99),
+ std::make_pair(100, 199)
+ };
+ msg.GuildID = *GetChannel(id)->GuildID;
+ msg.ShouldGetActivities = true;
+ msg.ShouldGetTyping = true;
+ msg.ShouldGetThreads = true;
+
+ m_websocket.Send(msg);
+
+ m_channels_lazy_loaded.insert(id);
+}
+
+void DiscordClient::SendThreadLazyLoad(Snowflake id) {
+ auto thread = GetChannel(id);
+ if (thread.has_value())
+ if (m_channels_lazy_loaded.find(*thread->ParentID) == m_channels_lazy_loaded.end())
+ SendLazyLoad(*thread->ParentID);
+
+ LazyLoadRequestMessage msg;
+ msg.GuildID = *GetChannel(id)->GuildID;
+ msg.ThreadIDs.emplace().push_back(id);
+
+ m_websocket.Send(msg);
+}
+
+void DiscordClient::JoinGuild(std::string code) {
+ m_http.MakePOST("/invites/" + code, "{}", [](auto) {});
+}
+
+void DiscordClient::LeaveGuild(Snowflake id) {
+ m_http.MakeDELETE("/users/@me/guilds/" + std::to_string(id), [](auto) {});
+}
+
+void DiscordClient::KickUser(Snowflake user_id, Snowflake guild_id) {
+ m_http.MakeDELETE("/guilds/" + std::to_string(guild_id) + "/members/" + std::to_string(user_id), [](auto) {});
+}
+
+void DiscordClient::BanUser(Snowflake user_id, Snowflake guild_id) {
+ m_http.MakePUT("/guilds/" + std::to_string(guild_id) + "/bans/" + std::to_string(user_id), "{}", [](auto) {});
+}
+
+void DiscordClient::UpdateStatus(PresenceStatus status, bool is_afk) {
+ UpdateStatusMessage msg;
+ msg.Status = status;
+ msg.IsAFK = is_afk;
+
+ m_websocket.Send(nlohmann::json(msg));
+ // fake message cuz we dont receive messages for ourself
+ m_user_to_status[m_user_data.ID] = status;
+ m_signal_presence_update.emit(GetUserData(), status);
+}
+
+void DiscordClient::UpdateStatus(PresenceStatus status, bool is_afk, const ActivityData &obj) {
+ UpdateStatusMessage msg;
+ msg.Status = status;
+ msg.IsAFK = is_afk;
+ msg.Activities.push_back(obj);
+
+ m_websocket.Send(nlohmann::json(msg));
+ m_user_to_status[m_user_data.ID] = status;
+ m_signal_presence_update.emit(GetUserData(), status);
+}
+
+void DiscordClient::CreateDM(Snowflake user_id) {
+ CreateDM(user_id, [](...) {});
+}
+
+void DiscordClient::CreateDM(Snowflake user_id, sigc::slot<void(DiscordError code, Snowflake channel_id)> callback) {
+ CreateDMObject obj;
+ obj.Recipients.push_back(user_id);
+ m_http.MakePOST("/users/@me/channels", nlohmann::json(obj).dump(), [this, callback](const http::response &response) {
+ if (!CheckCode(response)) {
+ callback(DiscordError::NONE, Snowflake::Invalid);
+ return;
+ }
+ auto channel = nlohmann::json::parse(response.text).get<ChannelData>();
+ callback(GetCodeFromResponse(response), channel.ID);
+ });
+}
+
+void DiscordClient::CloseDM(Snowflake channel_id) {
+ m_http.MakeDELETE("/channels/" + std::to_string(channel_id), [this](const http::response &response) {
+ CheckCode(response);
+ });
+}
+
+std::optional<Snowflake> DiscordClient::FindDM(Snowflake user_id) {
+ const auto &channels = m_store.GetChannels();
+ for (const auto &id : channels) {
+ const auto channel = m_store.GetChannel(id);
+ const auto recipients = channel->GetDMRecipients();
+ if (recipients.size() == 1 && recipients[0].ID == user_id)
+ return id;
+ }
+
+ return std::nullopt;
+}
+
+void DiscordClient::AddReaction(Snowflake id, Glib::ustring param) {
+ if (!param.is_ascii()) // means unicode param
+ param = Glib::uri_escape_string(param, "", false);
+ else {
+ const auto &tmp = m_store.GetEmoji(param);
+ if (tmp.has_value())
+ param = tmp->Name + ":" + std::to_string(tmp->ID);
+ else
+ return;
+ }
+ Snowflake channel_id = m_store.GetMessage(id)->ChannelID;
+ m_http.MakePUT("/channels/" + std::to_string(channel_id) + "/messages/" + std::to_string(id) + "/reactions/" + param + "/@me", "", [](auto) {});
+}
+
+void DiscordClient::RemoveReaction(Snowflake id, Glib::ustring param) {
+ if (!param.is_ascii()) // means unicode param
+ param = Glib::uri_escape_string(param, "", false);
+ else {
+ const auto &tmp = m_store.GetEmoji(param);
+ if (tmp.has_value())
+ param = tmp->Name + ":" + std::to_string(tmp->ID);
+ else
+ return;
+ }
+ Snowflake channel_id = m_store.GetMessage(id)->ChannelID;
+ m_http.MakeDELETE("/channels/" + std::to_string(channel_id) + "/messages/" + std::to_string(id) + "/reactions/" + param + "/@me", [](auto) {});
+}
+
+void DiscordClient::SetGuildName(Snowflake id, const Glib::ustring &name) {
+ SetGuildName(id, name, [](auto) {});
+}
+
+void DiscordClient::SetGuildName(Snowflake id, const Glib::ustring &name, sigc::slot<void(DiscordError code)> callback) {
+ ModifyGuildObject obj;
+ obj.Name = name;
+ m_http.MakePATCH("/guilds/" + std::to_string(id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &r) {
+ if (CheckCode(r))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(r));
+ });
+}
+
+void DiscordClient::SetGuildIcon(Snowflake id, const std::string &data) {
+ SetGuildIcon(id, data, [](auto) {});
+}
+
+void DiscordClient::SetGuildIcon(Snowflake id, const std::string &data, sigc::slot<void(DiscordError code)> callback) {
+ ModifyGuildObject obj;
+ obj.IconData = data;
+ m_http.MakePATCH("/guilds/" + std::to_string(id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &r) {
+ if (CheckCode(r))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(r));
+ });
+}
+
+void DiscordClient::UnbanUser(Snowflake guild_id, Snowflake user_id) {
+ UnbanUser(guild_id, user_id, [](const auto) {});
+}
+
+void DiscordClient::UnbanUser(Snowflake guild_id, Snowflake user_id, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakeDELETE("/guilds/" + std::to_string(guild_id) + "/bans/" + std::to_string(user_id), [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::DeleteInvite(const std::string &code) {
+ DeleteInvite(code, [](const auto) {});
+}
+
+void DiscordClient::DeleteInvite(const std::string &code, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakeDELETE("/invites/" + code, [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::AddGroupDMRecipient(Snowflake channel_id, Snowflake user_id) {
+ m_http.MakePUT("/channels/" + std::to_string(channel_id) + "/recipients/" + std::to_string(user_id), "", [this](const http::response_type &response) {
+ CheckCode(response);
+ });
+}
+
+void DiscordClient::RemoveGroupDMRecipient(Snowflake channel_id, Snowflake user_id) {
+ m_http.MakeDELETE("/channels/" + std::to_string(channel_id) + "/recipients/" + std::to_string(user_id), [this](const http::response_type &response) {
+ CheckCode(response);
+ });
+}
+
+void DiscordClient::ModifyRolePermissions(Snowflake guild_id, Snowflake role_id, Permission permissions, sigc::slot<void(DiscordError code)> callback) {
+ ModifyGuildRoleObject obj;
+ obj.Permissions = permissions;
+ m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/roles/" + std::to_string(role_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::ModifyRoleName(Snowflake guild_id, Snowflake role_id, const Glib::ustring &name, sigc::slot<void(DiscordError code)> callback) {
+ ModifyGuildRoleObject obj;
+ obj.Name = name;
+ m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/roles/" + std::to_string(role_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::ModifyRoleColor(Snowflake guild_id, Snowflake role_id, uint32_t color, sigc::slot<void(DiscordError code)> callback) {
+ ModifyGuildRoleObject obj;
+ obj.Color = color;
+ m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/roles/" + std::to_string(role_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::ModifyRoleColor(Snowflake guild_id, Snowflake role_id, Gdk::RGBA color, sigc::slot<void(DiscordError code)> callback) {
+ uint32_t int_color = 0;
+ int_color |= static_cast<uint32_t>(color.get_blue() * 255.0) << 0;
+ int_color |= static_cast<uint32_t>(color.get_green() * 255.0) << 8;
+ int_color |= static_cast<uint32_t>(color.get_red() * 255.0) << 16;
+ ModifyRoleColor(guild_id, role_id, int_color, callback);
+}
+
+void DiscordClient::ModifyRolePosition(Snowflake guild_id, Snowflake role_id, int position, sigc::slot<void(DiscordError code)> callback) {
+ const auto roles = GetGuild(guild_id)->FetchRoles();
+ if (static_cast<size_t>(position) > roles.size()) return;
+ // gay and makes you send every role in between new and old position
+ constexpr auto IDX_MAX = ~size_t { 0 };
+ size_t index_from = IDX_MAX, index_to = IDX_MAX;
+ for (size_t i = 0; i < roles.size(); i++) {
+ const auto &role = roles[i];
+ if (role.ID == role_id)
+ index_from = i;
+ else if (role.Position == position)
+ index_to = i;
+ if (index_from != IDX_MAX && index_to != IDX_MAX) break;
+ }
+
+ if (index_from == IDX_MAX || index_to == IDX_MAX) return;
+
+ int dir;
+ size_t range_from, range_to;
+ if (index_to > index_from) {
+ dir = 1;
+ range_from = index_from + 1;
+ range_to = index_to + 1;
+ } else {
+ dir = -1;
+ range_from = index_to;
+ range_to = index_from;
+ }
+
+ ModifyGuildRolePositionsObject obj;
+
+ obj.Positions.push_back({ roles[index_from].ID, position });
+ for (size_t i = range_from; i < range_to; i++)
+ obj.Positions.push_back({ roles[i].ID, roles[i].Position + dir });
+
+ m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/roles", nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::ModifyEmojiName(Snowflake guild_id, Snowflake emoji_id, const Glib::ustring &name, sigc::slot<void(DiscordError code)> callback) {
+ ModifyGuildEmojiObject obj;
+ obj.Name = name;
+
+ m_http.MakePATCH("/guilds/" + std::to_string(guild_id) + "/emojis/" + std::to_string(emoji_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::DeleteEmoji(Snowflake guild_id, Snowflake emoji_id, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakeDELETE("/guilds/" + std::to_string(guild_id) + "/emojis/" + std::to_string(emoji_id), [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+std::optional<GuildApplicationData> DiscordClient::GetGuildApplication(Snowflake guild_id) const {
+ const auto it = m_guild_join_requests.find(guild_id);
+ if (it == m_guild_join_requests.end()) return std::nullopt;
+ return it->second;
+}
+
+void DiscordClient::RemoveRelationship(Snowflake id, sigc::slot<void(DiscordError Code)> callback) {
+ m_http.MakeDELETE("/users/@me/relationships/" + std::to_string(id), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::SendFriendRequest(const Glib::ustring &username, int discriminator, sigc::slot<void(DiscordError code)> callback) {
+ FriendRequestObject obj;
+ obj.Username = username;
+ obj.Discriminator = discriminator;
+ m_http.MakePOST("/users/@me/relationships", nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::PutRelationship(Snowflake id, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakePUT("/users/@me/relationships/" + std::to_string(id), "{}", [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::Pin(Snowflake channel_id, Snowflake message_id, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakePUT("/channels/" + std::to_string(channel_id) + "/pins/" + std::to_string(message_id), "", [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::Unpin(Snowflake channel_id, Snowflake message_id, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakeDELETE("/channels/" + std::to_string(channel_id) + "/pins/" + std::to_string(message_id), [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+// i dont know if the location parameter is necessary at all but discord's thread implementation is extremely strange
+// so its here just in case
+void DiscordClient::LeaveThread(Snowflake channel_id, const std::string &location, sigc::slot<void(DiscordError code)> callback) {
+ m_http.MakeDELETE("/channels/" + std::to_string(channel_id) + "/thread-members/@me?location=" + location, [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::ArchiveThread(Snowflake channel_id, sigc::slot<void(DiscordError code)> callback) {
+ ModifyChannelObject obj;
+ obj.Archived = true;
+ obj.Locked = true;
+ m_http.MakePATCH("/channels/" + std::to_string(channel_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::UnArchiveThread(Snowflake channel_id, sigc::slot<void(DiscordError code)> callback) {
+ ModifyChannelObject obj;
+ obj.Archived = false;
+ obj.Locked = false;
+ m_http.MakePATCH("/channels/" + std::to_string(channel_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::FetchPinned(Snowflake id, sigc::slot<void(std::vector<Message>, DiscordError code)> callback) {
+ // return from db if we know the pins have already been requested
+ if (m_channels_pinned_requested.find(id) != m_channels_pinned_requested.end()) {
+ callback(m_store.GetPinnedMessages(id), DiscordError::NONE);
+ return;
+ }
+ m_channels_pinned_requested.insert(id);
+
+ m_http.MakeGET("/channels/" + std::to_string(id) + "/pins", [this, callback](const http::response_type &response) {
+ if (!CheckCode(response)) {
+ callback({}, GetCodeFromResponse(response));
+ return;
+ }
+
+ auto data = nlohmann::json::parse(response.text).get<std::vector<Message>>();
+ std::sort(data.begin(), data.end(), [](const Message &a, const Message &b) { return a.ID < b.ID; });
+ for (auto &msg : data)
+ StoreMessageData(msg);
+ callback(std::move(data), DiscordError::NONE);
+ });
+}
+
+bool DiscordClient::CanModifyRole(Snowflake guild_id, Snowflake role_id, Snowflake user_id) const {
+ const auto guild = *GetGuild(guild_id);
+ if (guild.OwnerID == user_id) return true;
+ const auto role = *GetRole(role_id);
+ const auto has_modify = HasGuildPermission(user_id, guild_id, Permission::MANAGE_CHANNELS);
+ const auto highest = GetMemberHighestRole(guild_id, user_id);
+ return has_modify && highest.has_value() && highest->Position > role.Position;
+}
+
+bool DiscordClient::CanModifyRole(Snowflake guild_id, Snowflake role_id) const {
+ return CanModifyRole(guild_id, role_id, GetUserData().ID);
+}
+
+std::vector<BanData> DiscordClient::GetBansInGuild(Snowflake guild_id) {
+ return m_store.GetBans(guild_id);
+}
+
+void DiscordClient::FetchGuildBan(Snowflake guild_id, Snowflake user_id, sigc::slot<void(BanData)> callback) {
+ m_http.MakeGET("/guilds/" + std::to_string(guild_id) + "/bans/" + std::to_string(user_id), [this, callback, guild_id](const http::response_type &response) {
+ if (!CheckCode(response)) return;
+ auto ban = nlohmann::json::parse(response.text).get<BanData>();
+ m_store.SetBan(guild_id, ban.User.ID, ban);
+ m_store.SetUser(ban.User.ID, ban.User);
+ callback(ban);
+ });
+}
+
+void DiscordClient::FetchGuildBans(Snowflake guild_id, sigc::slot<void(std::vector<BanData>)> callback) {
+ m_http.MakeGET("/guilds/" + std::to_string(guild_id) + "/bans", [this, callback, guild_id](const http::response_type &response) {
+ if (!CheckCode(response)) return;
+ auto bans = nlohmann::json::parse(response.text).get<std::vector<BanData>>();
+ m_store.BeginTransaction();
+ for (const auto &ban : bans) {
+ m_store.SetBan(guild_id, ban.User.ID, ban);
+ m_store.SetUser(ban.User.ID, ban.User);
+ }
+ m_store.EndTransaction();
+ callback(bans);
+ });
+}
+
+void DiscordClient::FetchGuildInvites(Snowflake guild_id, sigc::slot<void(std::vector<InviteData>)> callback) {
+ m_http.MakeGET("/guilds/" + std::to_string(guild_id) + "/invites", [this, callback, guild_id](const http::response_type &response) {
+ // store?
+ if (!CheckCode(response)) return;
+ auto invites = nlohmann::json::parse(response.text).get<std::vector<InviteData>>();
+
+ m_store.BeginTransaction();
+ for (const auto &invite : invites)
+ if (invite.Inviter.has_value())
+ m_store.SetUser(invite.Inviter->ID, *invite.Inviter);
+ m_store.EndTransaction();
+
+ callback(invites);
+ });
+}
+
+void DiscordClient::FetchAuditLog(Snowflake guild_id, sigc::slot<void(AuditLogData)> callback) {
+ m_http.MakeGET("/guilds/" + std::to_string(guild_id) + "/audit-logs", [this, callback](const http::response &response) {
+ if (!CheckCode(response)) return;
+ auto data = nlohmann::json::parse(response.text).get<AuditLogData>();
+
+ m_store.BeginTransaction();
+ for (const auto &user : data.Users)
+ m_store.SetUser(user.ID, user);
+ m_store.EndTransaction();
+
+ callback(data);
+ });
+}
+
+void DiscordClient::FetchGuildEmojis(Snowflake guild_id, sigc::slot<void(std::vector<EmojiData>)> callback) {
+ m_http.MakeGET("/guilds/" + std::to_string(guild_id) + "/emojis", [this, callback](const http::response_type &response) {
+ if (!CheckCode(response)) return;
+ auto emojis = nlohmann::json::parse(response.text).get<std::vector<EmojiData>>();
+ m_store.BeginTransaction();
+ for (const auto &emoji : emojis)
+ m_store.SetEmoji(emoji.ID, emoji);
+ m_store.EndTransaction();
+ callback(std::move(emojis));
+ });
+}
+
+void DiscordClient::FetchUserProfile(Snowflake user_id, sigc::slot<void(UserProfileData)> callback) {
+ m_http.MakeGET("/users/" + std::to_string(user_id) + "/profile", [this, callback](const http::response_type &response) {
+ if (!CheckCode(response)) return;
+ callback(nlohmann::json::parse(response.text).get<UserProfileData>());
+ });
+}
+
+void DiscordClient::FetchUserNote(Snowflake user_id, sigc::slot<void(std::string note)> callback) {
+ m_http.MakeGET("/users/@me/notes/" + std::to_string(user_id), [this, callback](const http::response_type &response) {
+ if (response.status_code == 404) return;
+ if (!CheckCode(response)) return;
+ const auto note = nlohmann::json::parse(response.text).get<UserNoteObject>().Note;
+ if (note.has_value())
+ callback(*note);
+ });
+}
+
+void DiscordClient::SetUserNote(Snowflake user_id, std::string note) {
+ SetUserNote(user_id, note, [](auto) {});
+}
+
+void DiscordClient::SetUserNote(Snowflake user_id, std::string note, sigc::slot<void(DiscordError code)> callback) {
+ UserSetNoteObject obj;
+ obj.Note = note;
+ m_http.MakePUT("/users/@me/notes/" + std::to_string(user_id), nlohmann::json(obj).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response, 204))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::FetchUserRelationships(Snowflake user_id, sigc::slot<void(std::vector<UserData>)> callback) {
+ m_http.MakeGET("/users/" + std::to_string(user_id) + "/relationships", [this, callback](const http::response_type &response) {
+ if (!CheckCode(response)) return;
+ RelationshipsData data = nlohmann::json::parse(response.text);
+ for (const auto &user : data.Users)
+ m_store.SetUser(user.ID, user);
+ callback(data.Users);
+ });
+}
+
+bool DiscordClient::IsVerificationRequired(Snowflake guild_id) {
+ const auto member = GetMember(GetUserData().ID, guild_id);
+ if (member.has_value() && member->IsPending.has_value())
+ return *member->IsPending;
+ return false;
+}
+
+void DiscordClient::GetVerificationGateInfo(Snowflake guild_id, sigc::slot<void(std::optional<VerificationGateInfoObject>)> callback) {
+ m_http.MakeGET("/guilds/" + std::to_string(guild_id) + "/member-verification", [this, callback](const http::response_type &response) {
+ if (!CheckCode(response)) return;
+ if (response.status_code == 204) callback(std::nullopt);
+ callback(nlohmann::json::parse(response.text).get<VerificationGateInfoObject>());
+ });
+}
+
+void DiscordClient::AcceptVerificationGate(Snowflake guild_id, VerificationGateInfoObject info, sigc::slot<void(DiscordError code)> callback) {
+ if (info.VerificationFields.has_value())
+ for (auto &field : *info.VerificationFields)
+ field.Response = true;
+ m_http.MakePUT("/guilds/" + std::to_string(guild_id) + "/requests/@me", nlohmann::json(info).dump(), [this, callback](const http::response_type &response) {
+ if (CheckCode(response))
+ callback(DiscordError::NONE);
+ else
+ callback(GetCodeFromResponse(response));
+ });
+}
+
+void DiscordClient::UpdateToken(std::string token) {
+ if (!IsStarted()) {
+ m_token = token;
+ m_http.SetAuth(token);
+ }
+}
+
+void DiscordClient::SetUserAgent(std::string agent) {
+ m_http.SetUserAgent(agent);
+ m_websocket.SetUserAgent(agent);
+}
+
+PresenceStatus DiscordClient::GetUserStatus(Snowflake id) const {
+ auto it = m_user_to_status.find(id);
+ if (it != m_user_to_status.end())
+ return it->second;
+
+ return PresenceStatus::Offline;
+}
+
+std::map<Snowflake, RelationshipType> DiscordClient::GetRelationships() const {
+ return m_user_relationships;
+}
+
+std::set<Snowflake> DiscordClient::GetRelationships(RelationshipType type) const {
+ std::set<Snowflake> ret;
+ for (const auto &[id, rtype] : m_user_relationships)
+ if (rtype == type)
+ ret.insert(id);
+ return ret;
+}
+
+std::optional<RelationshipType> DiscordClient::GetRelationship(Snowflake id) const {
+ if (auto it = m_user_relationships.find(id); it != m_user_relationships.end())
+ return it->second;
+ return std::nullopt;
+}
+
+void DiscordClient::HandleGatewayMessageRaw(std::string str) {
+ // handles multiple zlib compressed messages, calling HandleGatewayMessage when a full message is received
+ std::vector<uint8_t> buf(str.begin(), str.end());
+ int len = static_cast<int>(buf.size());
+ bool has_suffix = buf[len - 4] == 0x00 && buf[len - 3] == 0x00 && buf[len - 2] == 0xFF && buf[len - 1] == 0xFF;
+
+ m_compressed_buf.insert(m_compressed_buf.end(), buf.begin(), buf.end());
+
+ if (!has_suffix) return;
+
+ m_zstream.next_in = m_compressed_buf.data();
+ m_zstream.avail_in = static_cast<uInt>(m_compressed_buf.size());
+ m_zstream.total_in = m_zstream.total_out = 0;
+
+ // loop in case of really big messages (e.g. READY)
+ while (true) {
+ m_zstream.next_out = m_decompress_buf.data() + m_zstream.total_out;
+ m_zstream.avail_out = static_cast<uInt>(m_decompress_buf.size() - m_zstream.total_out);
+
+ int err = inflate(&m_zstream, Z_SYNC_FLUSH);
+ if ((err == Z_OK || err == Z_BUF_ERROR) && m_zstream.avail_in > 0) {
+ m_decompress_buf.resize(m_decompress_buf.size() + InflateChunkSize);
+ } else {
+ if (err != Z_OK) {
+ fprintf(stderr, "Error decompressing input buffer %d (%d/%d)\n", err, m_zstream.avail_in, m_zstream.avail_out);
+ } else {
+ m_msg_mutex.lock();
+ m_msg_queue.push(std::string(m_decompress_buf.begin(), m_decompress_buf.begin() + m_zstream.total_out));
+ m_msg_dispatch.emit();
+ m_msg_mutex.unlock();
+ if (m_decompress_buf.size() > InflateChunkSize)
+ m_decompress_buf.resize(InflateChunkSize);
+ }
+ break;
+ }
+ }
+
+ m_compressed_buf.clear();
+}
+
+void DiscordClient::MessageDispatch() {
+ m_msg_mutex.lock();
+ auto msg = m_msg_queue.front();
+ m_msg_queue.pop();
+ m_msg_mutex.unlock();
+ HandleGatewayMessage(msg);
+}
+
+void DiscordClient::HandleGatewayMessage(std::string str) {
+ GatewayMessage m;
+ try {
+ m = nlohmann::json::parse(str);
+ } catch (std::exception &e) {
+ printf("Error decoding JSON. Discarding message: %s\n", e.what());
+ return;
+ }
+
+ if (m.Sequence != -1)
+ m_last_sequence = m.Sequence;
+
+ try {
+ switch (m.Opcode) {
+ case GatewayOp::Hello: {
+ HandleGatewayHello(m);
+ } break;
+ case GatewayOp::HeartbeatAck: {
+ m_heartbeat_acked = true;
+ } break;
+ case GatewayOp::Reconnect: {
+ HandleGatewayReconnect(m);
+ } break;
+ case GatewayOp::InvalidSession: {
+ HandleGatewayInvalidSession(m);
+ } break;
+ case GatewayOp::Event: {
+ auto iter = m_event_map.find(m.Type);
+ if (iter == m_event_map.end()) {
+ printf("Unknown event %s\n", m.Type.c_str());
+ break;
+ }
+ switch (iter->second) {
+ case GatewayEvent::READY: {
+ HandleGatewayReady(m);
+ } break;
+ case GatewayEvent::MESSAGE_CREATE: {
+ HandleGatewayMessageCreate(m);
+ } break;
+ case GatewayEvent::MESSAGE_DELETE: {
+ HandleGatewayMessageDelete(m);
+ } break;
+ case GatewayEvent::MESSAGE_UPDATE: {
+ HandleGatewayMessageUpdate(m);
+ } break;
+ case GatewayEvent::GUILD_MEMBER_LIST_UPDATE: {
+ HandleGatewayGuildMemberListUpdate(m);
+ } break;
+ case GatewayEvent::GUILD_CREATE: {
+ HandleGatewayGuildCreate(m);
+ } break;
+ case GatewayEvent::GUILD_DELETE: {
+ HandleGatewayGuildDelete(m);
+ } break;
+ case GatewayEvent::MESSAGE_DELETE_BULK: {
+ HandleGatewayMessageDeleteBulk(m);
+ } break;
+ case GatewayEvent::GUILD_MEMBER_UPDATE: {
+ HandleGatewayGuildMemberUpdate(m);
+ } break;
+ case GatewayEvent::PRESENCE_UPDATE: {
+ HandleGatewayPresenceUpdate(m);
+ } break;
+ case GatewayEvent::CHANNEL_DELETE: {
+ HandleGatewayChannelDelete(m);
+ } break;
+ case GatewayEvent::CHANNEL_UPDATE: {
+ HandleGatewayChannelUpdate(m);
+ } break;
+ case GatewayEvent::CHANNEL_CREATE: {
+ HandleGatewayChannelCreate(m);
+ } break;
+ case GatewayEvent::GUILD_UPDATE: {
+ HandleGatewayGuildUpdate(m);
+ } break;
+ case GatewayEvent::GUILD_ROLE_UPDATE: {
+ HandleGatewayGuildRoleUpdate(m);
+ } break;
+ case GatewayEvent::GUILD_ROLE_CREATE: {
+ HandleGatewayGuildRoleCreate(m);
+ } break;
+ case GatewayEvent::GUILD_ROLE_DELETE: {
+ HandleGatewayGuildRoleDelete(m);
+ } break;
+ case GatewayEvent::MESSAGE_REACTION_ADD: {
+ HandleGatewayMessageReactionAdd(m);
+ } break;
+ case GatewayEvent::MESSAGE_REACTION_REMOVE: {
+ HandleGatewayMessageReactionRemove(m);
+ } break;
+ case GatewayEvent::CHANNEL_RECIPIENT_ADD: {
+ HandleGatewayChannelRecipientAdd(m);
+ } break;
+ case GatewayEvent::CHANNEL_RECIPIENT_REMOVE: {
+ HandleGatewayChannelRecipientRemove(m);
+ } break;
+ case GatewayEvent::TYPING_START: {
+ HandleGatewayTypingStart(m);
+ } break;
+ case GatewayEvent::GUILD_BAN_REMOVE: {
+ HandleGatewayGuildBanRemove(m);
+ } break;
+ case GatewayEvent::GUILD_BAN_ADD: {
+ HandleGatewayGuildBanAdd(m);
+ } break;
+ case GatewayEvent::INVITE_CREATE: {
+ HandleGatewayInviteCreate(m);
+ } break;
+ case GatewayEvent::INVITE_DELETE: {
+ HandleGatewayInviteDelete(m);
+ } break;
+ case GatewayEvent::USER_NOTE_UPDATE: {
+ HandleGatewayUserNoteUpdate(m);
+ } break;
+ case GatewayEvent::READY_SUPPLEMENTAL: {
+ HandleGatewayReadySupplemental(m);
+ } break;
+ case GatewayEvent::GUILD_EMOJIS_UPDATE: {
+ HandleGatewayGuildEmojisUpdate(m);
+ } break;
+ case GatewayEvent::GUILD_JOIN_REQUEST_CREATE: {
+ HandleGatewayGuildJoinRequestCreate(m);
+ } break;
+ case GatewayEvent::GUILD_JOIN_REQUEST_UPDATE: {
+ HandleGatewayGuildJoinRequestUpdate(m);
+ } break;
+ case GatewayEvent::GUILD_JOIN_REQUEST_DELETE: {
+ HandleGatewayGuildJoinRequestDelete(m);
+ } break;
+ case GatewayEvent::RELATIONSHIP_REMOVE: {
+ HandleGatewayRelationshipRemove(m);
+ } break;
+ case GatewayEvent::RELATIONSHIP_ADD: {
+ HandleGatewayRelationshipAdd(m);
+ } break;
+ case GatewayEvent::THREAD_CREATE: {
+ HandleGatewayThreadCreate(m);
+ } break;
+ case GatewayEvent::THREAD_DELETE: {
+ HandleGatewayThreadDelete(m);
+ } break;
+ case GatewayEvent::THREAD_LIST_SYNC: {
+ HandleGatewayThreadListSync(m);
+ } break;
+ case GatewayEvent::THREAD_MEMBERS_UPDATE: {
+ HandleGatewayThreadMembersUpdate(m);
+ } break;
+ case GatewayEvent::THREAD_MEMBER_UPDATE: {
+ HandleGatewayThreadMemberUpdate(m);
+ } break;
+ case GatewayEvent::THREAD_UPDATE: {
+ HandleGatewayThreadUpdate(m);
+ } break;
+ case GatewayEvent::THREAD_MEMBER_LIST_UPDATE: {
+ HandleGatewayThreadMemberListUpdate(m);
+ } break;
+ }
+ } break;
+ default:
+ printf("Unknown opcode %d\n", static_cast<int>(m.Opcode));
+ break;
+ }
+ } catch (std::exception &e) {
+ fprintf(stderr, "error handling message (opcode %d): %s\n", static_cast<int>(m.Opcode), e.what());
+ }
+}
+
+void DiscordClient::HandleGatewayHello(const GatewayMessage &msg) {
+ m_client_connected = true;
+ HelloMessageData d = msg.Data;
+ m_heartbeat_msec = d.HeartbeatInterval;
+ m_heartbeat_waiter.revive();
+ m_heartbeat_thread = std::thread(std::bind(&DiscordClient::HeartbeatThread, this));
+ m_signal_connected.emit(); // socket is connected before this but emitting here should b fine
+ m_reconnecting = false; // maybe should go elsewhere?
+ if (m_wants_resume) {
+ m_wants_resume = false;
+ SendResume();
+ } else
+ SendIdentify();
+}
+
+// perhaps this should be set by the main class
+std::string DiscordClient::GetAPIURL() {
+ static const auto url = Abaddon::Get().GetSettings().GetAPIBaseURL();
+ return url;
+}
+
+std::string DiscordClient::GetGatewayURL() {
+ static const auto url = Abaddon::Get().GetSettings().GetGatewayURL();
+ return url;
+}
+
+DiscordError DiscordClient::GetCodeFromResponse(const http::response_type &response) {
+ try {
+ const auto data = nlohmann::json::parse(response.text);
+ return data.at("code").get<DiscordError>();
+ } catch (...) {}
+ return DiscordError::GENERIC;
+}
+
+void DiscordClient::ProcessNewGuild(GuildData &guild) {
+ if (guild.IsUnavailable) {
+ printf("guild (%" PRIu64 ") unavailable\n", static_cast<uint64_t>(guild.ID));
+ return;
+ }
+
+ m_store.BeginTransaction();
+
+ m_store.SetGuild(guild.ID, guild);
+ if (guild.Channels.has_value()) {
+ for (auto &c : *guild.Channels) {
+ c.GuildID = guild.ID;
+ m_store.SetChannel(c.ID, c);
+ m_guild_to_channels[guild.ID].insert(c.ID);
+ for (auto &p : *c.PermissionOverwrites) {
+ m_store.SetPermissionOverwrite(c.ID, p.ID, p);
+ }
+ }
+ }
+
+ if (guild.Threads.has_value()) {
+ for (auto &c : *guild.Threads) {
+ m_joined_threads.insert(c.ID);
+ c.GuildID = guild.ID;
+ m_store.SetChannel(c.ID, c);
+ }
+ }
+
+ for (auto &r : *guild.Roles)
+ m_store.SetRole(guild.ID, r);
+
+ for (auto &e : *guild.Emojis)
+ m_store.SetEmoji(e.ID, e);
+
+ m_store.EndTransaction();
+}
+
+void DiscordClient::HandleGatewayReady(const GatewayMessage &msg) {
+ m_ready_received = true;
+ ReadyEventData data = msg.Data;
+ for (auto &g : data.Guilds)
+ ProcessNewGuild(g);
+
+ m_store.BeginTransaction();
+
+ for (const auto &dm : data.PrivateChannels) {
+ m_store.SetChannel(dm.ID, dm);
+ if (dm.Recipients.has_value())
+ for (const auto &recipient : *dm.Recipients)
+ m_store.SetUser(recipient.ID, recipient);
+ }
+
+ if (data.Users.has_value())
+ for (const auto &user : *data.Users)
+ m_store.SetUser(user.ID, user);
+
+ if (data.MergedMembers.has_value()) {
+ for (size_t i = 0; i < data.MergedMembers->size(); i++) {
+ const auto guild_id = data.Guilds[i].ID;
+ for (const auto &member : data.MergedMembers.value()[i]) {
+ m_store.SetGuildMember(guild_id, *member.UserID, member);
+ }
+ }
+ }
+
+ if (data.Relationships.has_value())
+ for (const auto &relationship : *data.Relationships)
+ m_user_relationships[relationship.ID] = relationship.Type;
+
+ if (data.GuildJoinRequests.has_value())
+ for (const auto &request : *data.GuildJoinRequests)
+ m_guild_join_requests[request.GuildID] = request;
+
+ m_store.EndTransaction();
+
+ m_session_id = data.SessionID;
+ m_user_data = data.SelfUser;
+ m_user_settings = data.Settings;
+ m_signal_gateway_ready.emit();
+}
+
+void DiscordClient::HandleGatewayMessageCreate(const GatewayMessage &msg) {
+ Message data = msg.Data;
+ StoreMessageData(data);
+ if (data.GuildID.has_value())
+ AddUserToGuild(data.Author.ID, *data.GuildID);
+ m_signal_message_create.emit(data);
+}
+
+void DiscordClient::HandleGatewayMessageDelete(const GatewayMessage &msg) {
+ MessageDeleteData data = msg.Data;
+ auto cur = m_store.GetMessage(data.ID);
+ if (!cur.has_value())
+ return;
+
+ cur->SetDeleted();
+ m_store.SetMessage(data.ID, *cur);
+ m_signal_message_delete.emit(data.ID, data.ChannelID);
+}
+
+void DiscordClient::HandleGatewayMessageDeleteBulk(const GatewayMessage &msg) {
+ MessageDeleteBulkData data = msg.Data;
+ m_store.BeginTransaction();
+ for (const auto &id : data.IDs) {
+ auto cur = m_store.GetMessage(id);
+ if (!cur.has_value())
+ continue;
+
+ cur->SetDeleted();
+ m_store.SetMessage(id, *cur);
+ m_signal_message_delete.emit(id, data.ChannelID);
+ }
+ m_store.EndTransaction();
+}
+
+void DiscordClient::HandleGatewayGuildMemberUpdate(const GatewayMessage &msg) {
+ GuildMemberUpdateMessage data = msg.Data;
+ auto cur = m_store.GetGuildMember(data.GuildID, data.User.ID);
+ if (cur.has_value()) {
+ cur->update_from_json(msg.Data);
+ m_store.SetGuildMember(data.GuildID, data.User.ID, *cur);
+ }
+ m_signal_guild_member_update.emit(data.GuildID, data.User.ID);
+}
+
+void DiscordClient::HandleGatewayPresenceUpdate(const GatewayMessage &msg) {
+ PresenceUpdateMessage data = msg.Data;
+ const auto user_id = data.User.at("id").get<Snowflake>();
+
+ auto cur = m_store.GetUser(user_id);
+ if (cur.has_value()) {
+ cur->update_from_json(data.User);
+ m_store.SetUser(cur->ID, *cur);
+ } else
+ return;
+
+ PresenceStatus e;
+ if (data.StatusMessage == "online")
+ e = PresenceStatus::Online;
+ else if (data.StatusMessage == "offline")
+ e = PresenceStatus::Offline;
+ else if (data.StatusMessage == "idle")
+ e = PresenceStatus::Idle;
+ else if (data.StatusMessage == "dnd")
+ e = PresenceStatus::DND;
+
+ m_user_to_status[user_id] = e;
+
+ m_signal_presence_update.emit(*cur, e);
+}
+
+void DiscordClient::HandleGatewayChannelDelete(const GatewayMessage &msg) {
+ const auto id = msg.Data.at("id").get<Snowflake>();
+ const auto channel = GetChannel(id);
+ auto it = m_guild_to_channels.find(*channel->GuildID);
+ if (it != m_guild_to_channels.end())
+ it->second.erase(id);
+ m_store.ClearChannel(id);
+ m_signal_channel_delete.emit(id);
+}
+
+void DiscordClient::HandleGatewayChannelUpdate(const GatewayMessage &msg) {
+ const auto id = msg.Data.at("id").get<Snowflake>();
+ auto cur = m_store.GetChannel(id);
+ if (cur.has_value()) {
+ cur->update_from_json(msg.Data);
+ m_store.SetChannel(id, *cur);
+ if (cur->PermissionOverwrites.has_value())
+ for (const auto &p : *cur->PermissionOverwrites)
+ m_store.SetPermissionOverwrite(id, p.ID, p);
+ m_signal_channel_update.emit(id);
+ }
+}
+
+void DiscordClient::HandleGatewayChannelCreate(const GatewayMessage &msg) {
+ ChannelData data = msg.Data;
+ m_store.BeginTransaction();
+ m_store.SetChannel(data.ID, data);
+ m_guild_to_channels[*data.GuildID].insert(data.ID);
+ if (data.PermissionOverwrites.has_value())
+ for (const auto &p : *data.PermissionOverwrites)
+ m_store.SetPermissionOverwrite(data.ID, p.ID, p);
+ m_store.EndTransaction();
+ m_signal_channel_create.emit(data);
+}
+
+void DiscordClient::HandleGatewayGuildUpdate(const GatewayMessage &msg) {
+ Snowflake id = msg.Data.at("id");
+ auto current = m_store.GetGuild(id);
+ if (!current.has_value()) return;
+ current->update_from_json(msg.Data);
+ m_store.SetGuild(id, *current);
+ m_signal_guild_update.emit(id);
+}
+
+void DiscordClient::HandleGatewayGuildRoleUpdate(const GatewayMessage &msg) {
+ GuildRoleUpdateObject data = msg.Data;
+ m_store.SetRole(data.GuildID, data.Role);
+ m_signal_role_update.emit(data.GuildID, data.Role.ID);
+}
+
+void DiscordClient::HandleGatewayGuildRoleCreate(const GatewayMessage &msg) {
+ GuildRoleCreateObject data = msg.Data;
+ auto guild = *m_store.GetGuild(data.GuildID);
+ guild.Roles->push_back(data.Role);
+ m_store.BeginTransaction();
+ m_store.SetRole(guild.ID, data.Role);
+ m_store.SetGuild(guild.ID, guild);
+ m_store.EndTransaction();
+ m_signal_role_create.emit(data.GuildID, data.Role.ID);
+}
+
+void DiscordClient::HandleGatewayGuildRoleDelete(const GatewayMessage &msg) {
+ GuildRoleDeleteObject data = msg.Data;
+ auto guild = *m_store.GetGuild(data.GuildID);
+ const auto pred = [this, id = data.RoleID](const RoleData &role) -> bool {
+ return role.ID == id;
+ };
+ guild.Roles->erase(std::remove_if(guild.Roles->begin(), guild.Roles->end(), pred), guild.Roles->end());
+ m_store.SetGuild(guild.ID, guild);
+ m_signal_role_delete.emit(data.GuildID, data.RoleID);
+}
+
+void DiscordClient::HandleGatewayMessageReactionAdd(const GatewayMessage &msg) {
+ MessageReactionAddObject data = msg.Data;
+
+ m_store.AddReaction(data, data.UserID == GetUserData().ID);
+ if (data.Emoji.ID.IsValid())
+ m_signal_reaction_add.emit(data.MessageID, std::to_string(data.Emoji.ID));
+ else
+ m_signal_reaction_add.emit(data.MessageID, data.Emoji.Name);
+}
+
+void DiscordClient::HandleGatewayMessageReactionRemove(const GatewayMessage &msg) {
+ MessageReactionRemoveObject data = msg.Data;
+
+ m_store.RemoveReaction(data, data.UserID == GetUserData().ID);
+ if (data.Emoji.ID.IsValid())
+ m_signal_reaction_remove.emit(data.MessageID, std::to_string(data.Emoji.ID));
+ else
+ m_signal_reaction_remove.emit(data.MessageID, data.Emoji.Name);
+}
+
+// todo: update channel list item and member list
+void DiscordClient::HandleGatewayChannelRecipientAdd(const GatewayMessage &msg) {
+ ChannelRecipientAdd data = msg.Data;
+ auto cur = m_store.GetChannel(data.ChannelID);
+ if (!cur.has_value() || !cur->RecipientIDs.has_value()) return;
+ if (std::find(cur->RecipientIDs->begin(), cur->RecipientIDs->end(), data.User.ID) == cur->RecipientIDs->end())
+ cur->RecipientIDs->push_back(data.User.ID);
+ m_store.SetUser(data.User.ID, data.User);
+ m_store.SetChannel(cur->ID, *cur);
+}
+
+void DiscordClient::HandleGatewayChannelRecipientRemove(const GatewayMessage &msg) {
+ ChannelRecipientRemove data = msg.Data;
+ m_store.ClearRecipient(data.ChannelID, data.User.ID);
+}
+
+void DiscordClient::HandleGatewayTypingStart(const GatewayMessage &msg) {
+ TypingStartObject data = msg.Data;
+ Snowflake guild_id;
+ if (data.GuildID.has_value()) {
+ guild_id = *data.GuildID;
+ } else {
+ auto chan = m_store.GetChannel(data.ChannelID);
+ if (chan.has_value() && chan->GuildID.has_value())
+ guild_id = *chan->GuildID;
+ }
+ if (guild_id.IsValid() && data.Member.has_value()) {
+ auto cur = m_store.GetGuildMember(guild_id, data.UserID);
+ if (!cur.has_value()) {
+ AddUserToGuild(data.UserID, guild_id);
+ m_store.SetGuildMember(guild_id, data.UserID, *data.Member);
+ }
+ if (data.Member->User.has_value())
+ m_store.SetUser(data.UserID, *data.Member->User);
+ }
+ m_signal_typing_start.emit(data.UserID, data.ChannelID);
+}
+
+void DiscordClient::HandleGatewayGuildBanRemove(const GatewayMessage &msg) {
+ GuildBanRemoveObject data = msg.Data;
+ m_store.SetUser(data.User.ID, data.User);
+ m_store.ClearBan(data.GuildID, data.User.ID);
+ m_signal_guild_ban_remove.emit(data.GuildID, data.User.ID);
+}
+
+void DiscordClient::HandleGatewayGuildBanAdd(const GatewayMessage &msg) {
+ GuildBanAddObject data = msg.Data;
+ BanData ban;
+ ban.Reason = "";
+ ban.User = data.User;
+ m_store.SetUser(data.User.ID, data.User);
+ m_store.SetBan(data.GuildID, data.User.ID, ban);
+ m_signal_guild_ban_add.emit(data.GuildID, data.User.ID);
+}
+
+void DiscordClient::HandleGatewayInviteCreate(const GatewayMessage &msg) {
+ InviteCreateObject data = msg.Data;
+ InviteData invite;
+ invite.Code = std::move(data.Code);
+ invite.CreatedAt = std::move(data.CreatedAt);
+ invite.Channel = *m_store.GetChannel(data.ChannelID);
+ invite.Inviter = std::move(data.Inviter);
+ invite.IsTemporary = std::move(data.IsTemporary);
+ invite.MaxAge = std::move(data.MaxAge);
+ invite.MaxUses = std::move(data.MaxUses);
+ invite.TargetUser = std::move(data.TargetUser);
+ invite.TargetUserType = std::move(data.TargetUserType);
+ invite.Uses = std::move(data.Uses);
+ if (data.GuildID.has_value())
+ invite.Guild = m_store.GetGuild(*data.GuildID);
+ m_signal_invite_create.emit(invite);
+}
+
+void DiscordClient::HandleGatewayInviteDelete(const GatewayMessage &msg) {
+ InviteDeleteObject data = msg.Data;
+ if (!data.GuildID.has_value()) {
+ const auto chan = GetChannel(data.ChannelID);
+ data.GuildID = chan->ID;
+ }
+ m_signal_invite_delete.emit(data);
+}
+
+void DiscordClient::HandleGatewayUserNoteUpdate(const GatewayMessage &msg) {
+ UserNoteUpdateMessage data = msg.Data;
+ m_signal_note_update.emit(data.ID, data.Note);
+}
+
+void DiscordClient::HandleGatewayGuildEmojisUpdate(const GatewayMessage &msg) {
+ // like the real client, the emoji data sent in this message is ignored
+ // we just use it as a signal to re-request all emojis
+ GuildEmojisUpdateObject data = msg.Data;
+ const auto cb = [this, id = data.GuildID](const std::vector<EmojiData> &emojis) {
+ m_store.BeginTransaction();
+ for (const auto &emoji : emojis)
+ m_store.SetEmoji(emoji.ID, emoji);
+ m_store.EndTransaction();
+ m_signal_guild_emojis_update.emit(id, emojis);
+ };
+ FetchGuildEmojis(data.GuildID, cb);
+}
+
+void DiscordClient::HandleGatewayGuildJoinRequestCreate(const GatewayMessage &msg) {
+ GuildJoinRequestCreateData data = msg.Data;
+ m_guild_join_requests[data.GuildID] = data.Request;
+ m_signal_guild_join_request_create.emit(data);
+}
+
+void DiscordClient::HandleGatewayGuildJoinRequestUpdate(const GatewayMessage &msg) {
+ GuildJoinRequestUpdateData data = msg.Data;
+ m_guild_join_requests[data.GuildID] = data.Request;
+ m_signal_guild_join_request_update.emit(data);
+}
+
+void DiscordClient::HandleGatewayGuildJoinRequestDelete(const GatewayMessage &msg) {
+ GuildJoinRequestDeleteData data = msg.Data;
+ m_guild_join_requests.erase(data.GuildID);
+ m_signal_guild_join_request_delete.emit(data);
+}
+
+void DiscordClient::HandleGatewayRelationshipRemove(const GatewayMessage &msg) {
+ RelationshipRemoveData data = msg.Data;
+ m_user_relationships.erase(data.ID);
+ m_signal_relationship_remove.emit(data.ID, data.Type);
+}
+
+void DiscordClient::HandleGatewayRelationshipAdd(const GatewayMessage &msg) {
+ RelationshipAddData data = msg.Data;
+ m_store.SetUser(data.ID, data.User);
+ m_user_relationships[data.ID] = data.Type;
+ m_signal_relationship_add.emit(std::move(data));
+}
+
+// remarkably this doesnt actually mean a thread was created
+// it can also mean you gained access to a thread. yay ...
+// except sometimes it doesnt??? i dont know whats going on
+void DiscordClient::HandleGatewayThreadCreate(const GatewayMessage &msg) {
+ ThreadCreateData data = msg.Data;
+ m_store.SetChannel(data.Channel.ID, data.Channel);
+ m_signal_thread_create.emit(data.Channel);
+ if (data.Channel.ThreadMember.has_value()) {
+ m_signal_added_to_thread.emit(data.Channel.ID);
+ }
+}
+
+void DiscordClient::HandleGatewayThreadDelete(const GatewayMessage &msg) {
+ ThreadDeleteData data = msg.Data;
+ m_store.ClearChannel(data.ID);
+ m_signal_thread_delete.emit(data);
+}
+
+// this message is received when you load a channel as part of the lazy load request
+// so the ui will only update thread when you load a channel in some guild
+// which is rather annoying but oh well
+void DiscordClient::HandleGatewayThreadListSync(const GatewayMessage &msg) {
+ ThreadListSyncData data = msg.Data;
+ for (const auto &thread : data.Threads)
+ m_store.SetChannel(thread.ID, thread);
+ m_signal_thread_list_sync.emit(data);
+}
+
+void DiscordClient::HandleGatewayThreadMembersUpdate(const GatewayMessage &msg) {
+ ThreadMembersUpdateData data = msg.Data;
+ if (data.AddedMembers.has_value() &&
+ std::find_if(data.AddedMembers->begin(), data.AddedMembers->end(), [this](const auto &x) {
+ return *x.UserID == m_user_data.ID; // safe to assume UserID is present here
+ }) != data.AddedMembers->end()) {
+ m_joined_threads.insert(data.ID);
+ m_signal_added_to_thread.emit(data.ID);
+ } else if (data.RemovedMemberIDs.has_value() &&
+ std::find(data.RemovedMemberIDs->begin(), data.RemovedMemberIDs->end(), m_user_data.ID) != data.RemovedMemberIDs->end()) {
+ m_joined_threads.erase(data.ID);
+ m_signal_removed_from_thread.emit(data.ID);
+ }
+ m_signal_thread_members_update.emit(data);
+}
+
+void DiscordClient::HandleGatewayThreadMemberUpdate(const GatewayMessage &msg) {
+ ThreadMemberUpdateData data = msg.Data;
+ m_joined_threads.insert(*data.Member.ThreadID);
+ if (*data.Member.UserID == GetUserData().ID)
+ m_signal_added_to_thread.emit(*data.Member.ThreadID);
+}
+
+void DiscordClient::HandleGatewayThreadUpdate(const GatewayMessage &msg) {
+ ThreadUpdateData data = msg.Data;
+ m_store.SetChannel(data.Thread.ID, data.Thread);
+ m_signal_thread_update.emit(data);
+}
+
+void DiscordClient::HandleGatewayThreadMemberListUpdate(const GatewayMessage &msg) {
+ ThreadMemberListUpdateData data = msg.Data;
+ m_store.BeginTransaction();
+ for (const auto &entry : data.Members) {
+ m_thread_members[data.ThreadID].push_back(entry.UserID);
+ if (entry.Member.User.has_value())
+ m_store.SetUser(entry.Member.User->ID, *entry.Member.User);
+ m_store.SetGuildMember(data.GuildID, entry.Member.User->ID, entry.Member);
+ }
+ m_store.EndTransaction();
+ m_signal_thread_member_list_update.emit(data);
+}
+
+void DiscordClient::HandleGatewayReadySupplemental(const GatewayMessage &msg) {
+ ReadySupplementalData data = msg.Data;
+ for (const auto &p : data.MergedPresences.Friends) {
+ const auto user = GetUser(p.UserID);
+ if (!user.has_value()) return; // should be sent in READY's `users`
+ const auto s = p.Presence.Status;
+ if (s == "online")
+ m_user_to_status[p.UserID] = PresenceStatus::Online;
+ else if (s == "offline")
+ m_user_to_status[p.UserID] = PresenceStatus::Offline;
+ else if (s == "idle")
+ m_user_to_status[p.UserID] = PresenceStatus::Idle;
+ else if (s == "dnd")
+ m_user_to_status[p.UserID] = PresenceStatus::DND;
+ m_signal_presence_update.emit(*user, m_user_to_status.at(p.UserID));
+ }
+}
+
+void DiscordClient::HandleGatewayReconnect(const GatewayMessage &msg) {
+ printf("received reconnect\n");
+ inflateEnd(&m_zstream);
+ m_compressed_buf.clear();
+
+ m_heartbeat_waiter.kill();
+ if (m_heartbeat_thread.joinable()) m_heartbeat_thread.join();
+
+ m_reconnecting = true;
+ m_wants_resume = true;
+ m_heartbeat_acked = true;
+
+ m_websocket.Stop(1012); // 1000 (kNormalClosureCode) and 1001 will invalidate the session id
+
+ std::memset(&m_zstream, 0, sizeof(m_zstream));
+ inflateInit2(&m_zstream, MAX_WBITS + 32);
+
+ m_websocket.StartConnection(GetGatewayURL());
+}
+
+void DiscordClient::HandleGatewayInvalidSession(const GatewayMessage &msg) {
+ printf("invalid session! re-identifying\n");
+
+ inflateEnd(&m_zstream);
+ m_compressed_buf.clear();
+
+ std::memset(&m_zstream, 0, sizeof(m_zstream));
+ inflateInit2(&m_zstream, MAX_WBITS + 32);
+
+ m_heartbeat_acked = true;
+ m_wants_resume = false;
+ m_reconnecting = true;
+
+ m_heartbeat_waiter.kill();
+ if (m_heartbeat_thread.joinable()) m_heartbeat_thread.join();
+
+ m_websocket.Stop(1000);
+
+ if (m_client_started)
+ Glib::signal_timeout().connect_once([this] { if (m_client_started) m_websocket.StartConnection(GetGatewayURL()); }, 1000);
+}
+
+bool IsCompleteMessageObject(const nlohmann::json &j) {
+ const auto required = { "id", "channel_id", "author", "content", "timestamp", "edited_timestamp", "tts", "mention_everyone", "mention_roles", "attachments", "embeds", "pinned", "type" };
+ for (const auto &str : required) {
+ if (!j.contains(str)) return false;
+ }
+ return true;
+}
+
+void DiscordClient::HandleGatewayMessageUpdate(const GatewayMessage &msg) {
+ Snowflake id = msg.Data.at("id");
+
+ auto current = m_store.GetMessage(id);
+ if (!current.has_value()) {
+ // im not sure how the client determines if a MESSAGE_UPDATE is suitable to be stored as a full message but i guess its something like this
+ if (IsCompleteMessageObject(msg.Data)) {
+ current = msg.Data;
+ m_store.SetMessage(id, *current);
+ // this doesnt mean a message is newly pinned when called here
+ // it just means theres an (old) message that the client is now aware of that is also pinned
+ m_signal_message_pinned.emit(*current);
+ } else
+ return;
+ } else {
+ const bool old_pinned = current->IsPinned;
+
+ current->from_json_edited(msg.Data);
+ m_store.SetMessage(id, *current);
+
+ if (old_pinned && !current->IsPinned)
+ m_signal_message_unpinned.emit(*current);
+ else if (!old_pinned && current->IsPinned)
+ m_signal_message_pinned.emit(*current);
+ }
+
+ m_signal_message_update.emit(id, current->ChannelID);
+}
+
+void DiscordClient::HandleGatewayGuildMemberListUpdate(const GatewayMessage &msg) {
+ GuildMemberListUpdateMessage data = msg.Data;
+
+ m_store.BeginTransaction();
+
+ bool has_sync = false;
+ for (const auto &op : data.Ops) {
+ if (op.Op == "SYNC") {
+ has_sync = true;
+ for (const auto &item : *op.Items) {
+ if (item->Type == "member") {
+ auto member = static_cast<const GuildMemberListUpdateMessage::MemberItem *>(item.get());
+ m_store.SetUser(member->User.ID, member->User);
+ AddUserToGuild(member->User.ID, data.GuildID);
+ m_store.SetGuildMember(data.GuildID, member->User.ID, member->GetAsMemberData());
+ if (member->Presence.has_value()) {
+ const auto &s = member->Presence->Status;
+ if (s == "online")
+ m_user_to_status[member->User.ID] = PresenceStatus::Online;
+ else if (s == "offline")
+ m_user_to_status[member->User.ID] = PresenceStatus::Offline;
+ else if (s == "idle")
+ m_user_to_status[member->User.ID] = PresenceStatus::Idle;
+ else if (s == "dnd")
+ m_user_to_status[member->User.ID] = PresenceStatus::DND;
+ }
+ }
+ }
+ } else if (op.Op == "UPDATE") {
+ if (op.OpItem.has_value() && op.OpItem.value()->Type == "member") {
+ const auto &m = static_cast<const GuildMemberListUpdateMessage::MemberItem *>(op.OpItem.value().get())->GetAsMemberData();
+ m_store.SetGuildMember(data.GuildID, m.User->ID, m);
+ m_signal_guild_member_update.emit(data.GuildID, m.User->ID); // cheeky
+ }
+ }
+ }
+
+ m_store.EndTransaction();
+
+ // todo: manage this event a little better
+ if (has_sync)
+ m_signal_guild_member_list_update.emit(data.GuildID);
+}
+
+void DiscordClient::HandleGatewayGuildCreate(const GatewayMessage &msg) {
+ GuildData data = msg.Data;
+ ProcessNewGuild(data);
+
+ m_signal_guild_create.emit(data);
+}
+
+void DiscordClient::HandleGatewayGuildDelete(const GatewayMessage &msg) {
+ Snowflake id = msg.Data.at("id");
+ bool unavailable = msg.Data.contains("unavilable") && msg.Data.at("unavailable").get<bool>();
+
+ if (unavailable)
+ printf("guild %" PRIu64 " became unavailable\n", static_cast<uint64_t>(id));
+
+ const auto guild = m_store.GetGuild(id);
+ if (!guild.has_value()) {
+ m_store.ClearGuild(id);
+ m_signal_guild_delete.emit(id);
+ return;
+ }
+
+ m_store.ClearGuild(id);
+ if (guild->Channels.has_value())
+ for (const auto &c : *guild->Channels)
+ m_store.ClearChannel(c.ID);
+
+ m_signal_guild_delete.emit(id);
+}
+
+void DiscordClient::AddUserToGuild(Snowflake user_id, Snowflake guild_id) {
+ m_guild_to_users[guild_id].insert(user_id);
+}
+
+std::set<Snowflake> DiscordClient::GetPrivateChannels() const {
+ auto ret = std::set<Snowflake>();
+
+ for (const auto &id : m_store.GetChannels()) {
+ const auto chan = m_store.GetChannel(id);
+ if (chan->Type == ChannelType::DM || chan->Type == ChannelType::GROUP_DM)
+ ret.insert(id);
+ }
+
+ return ret;
+}
+
+EPremiumType DiscordClient::GetSelfPremiumType() const {
+ const auto &data = GetUserData();
+ if (data.PremiumType.has_value())
+ return *data.PremiumType;
+ return EPremiumType::None;
+}
+
+void DiscordClient::HeartbeatThread() {
+ while (m_client_connected) {
+ if (!m_heartbeat_acked) {
+ printf("wow! a heartbeat wasn't acked! how could this happen?");
+ }
+
+ m_heartbeat_acked = false;
+
+ HeartbeatMessage msg;
+ msg.Sequence = m_last_sequence;
+ nlohmann::json j = msg;
+ m_websocket.Send(j);
+
+ if (!m_heartbeat_waiter.wait_for(std::chrono::milliseconds(m_heartbeat_msec)))
+ break;
+ }
+}
+
+void DiscordClient::SendIdentify() {
+ IdentifyMessage msg;
+ msg.Token = m_token;
+ msg.Capabilities = 125; // no idea what this is
+ msg.Properties.OS = "Windows";
+ msg.Properties.Browser = "Chrome";
+ msg.Properties.Device = "";
+ msg.Properties.SystemLocale = "en-US";
+ msg.Properties.BrowserUserAgent = "Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/67.0.3396.87 Safari/537.36";
+ msg.Properties.BrowserVersion = "67.0.3396.87";
+ msg.Properties.OSVersion = "10";
+ msg.Properties.Referrer = "";
+ msg.Properties.ReferringDomain = "";
+ msg.Properties.ReferrerCurrent = "";
+ msg.Properties.ReferringDomainCurrent = "";
+ msg.Properties.ReleaseChannel = "stable";
+ msg.Properties.ClientBuildNumber = 91734;
+ msg.Properties.ClientEventSource = "";
+ msg.Presence.Status = "online";
+ msg.Presence.Since = 0;
+ msg.Presence.IsAFK = false;
+ msg.DoesSupportCompression = false;
+ msg.ClientState.HighestLastMessageID = "0";
+ msg.ClientState.ReadStateVersion = 0;
+ msg.ClientState.UserGuildSettingsVersion = -1;
+ m_websocket.Send(msg);
+}
+
+void DiscordClient::SendResume() {
+ ResumeMessage msg;
+ msg.Sequence = m_last_sequence;
+ msg.SessionID = m_session_id;
+ msg.Token = m_token;
+ m_websocket.Send(msg);
+}
+
+void DiscordClient::HandleSocketOpen() {
+}
+
+void DiscordClient::HandleSocketClose(uint16_t code) {
+ printf("got socket close code: %d\n", code);
+ auto close_code = static_cast<GatewayCloseCode>(code);
+ auto cb = [this, close_code]() {
+ m_heartbeat_waiter.kill();
+ if (m_heartbeat_thread.joinable()) m_heartbeat_thread.join();
+ m_client_connected = false;
+
+ if (m_client_started && !m_reconnecting && close_code == GatewayCloseCode::Abnormal) {
+ Glib::signal_timeout().connect_once([this] { if (m_client_started) HandleGatewayReconnect(GatewayMessage()); }, 1000);
+ m_reconnecting = true;
+ }
+
+ m_signal_disconnected.emit(m_reconnecting, close_code);
+ };
+ m_generic_mutex.lock();
+ m_generic_queue.push(cb);
+ m_generic_dispatch.emit();
+ m_generic_mutex.unlock();
+}
+
+bool DiscordClient::CheckCode(const http::response_type &r) {
+ if (r.status_code >= 300 || r.error) {
+ fprintf(stderr, "api request to %s failed with status code %d: %s\n", r.url.c_str(), r.status_code, r.error_string.c_str());
+ return false;
+ }
+
+ return true;
+}
+
+bool DiscordClient::CheckCode(const http::response_type &r, int expected) {
+ if (!CheckCode(r)) return false;
+ if (r.status_code != expected) {
+ fprintf(stderr, "api request to %s returned %d, expected %d\n", r.url.c_str(), r.status_code, expected);
+ return false;
+ }
+ return true;
+}
+
+void DiscordClient::StoreMessageData(Message &msg) {
+ const auto chan = m_store.GetChannel(msg.ChannelID);
+ if (chan.has_value() && chan->GuildID.has_value())
+ msg.GuildID = *chan->GuildID;
+
+ m_store.BeginTransaction();
+
+ m_store.SetMessage(msg.ID, msg);
+ m_store.SetUser(msg.Author.ID, msg.Author);
+ if (msg.Reactions.has_value())
+ for (const auto &r : *msg.Reactions) {
+ if (!r.Emoji.ID.IsValid()) continue;
+ const auto cur = m_store.GetEmoji(r.Emoji.ID);
+ if (!cur.has_value())
+ m_store.SetEmoji(r.Emoji.ID, r.Emoji);
+ }
+
+ for (const auto &user : msg.Mentions)
+ m_store.SetUser(user.ID, user);
+
+ if (msg.Member.has_value())
+ m_store.SetGuildMember(*msg.GuildID, msg.Author.ID, *msg.Member);
+
+ if (msg.Interaction.has_value() && msg.Interaction->Member.has_value()) {
+ m_store.SetUser(msg.Interaction->User.ID, msg.Interaction->User);
+ m_store.SetGuildMember(*msg.GuildID, msg.Interaction->User.ID, *msg.Interaction->Member);
+ }
+
+ m_store.EndTransaction();
+
+ if (msg.ReferencedMessage.has_value() && msg.MessageReference.has_value() && msg.MessageReference->ChannelID.has_value())
+ if (msg.ReferencedMessage.value() != nullptr)
+ StoreMessageData(**msg.ReferencedMessage);
+}
+
+void DiscordClient::LoadEventMap() {
+ m_event_map["READY"] = GatewayEvent::READY;
+ m_event_map["MESSAGE_CREATE"] = GatewayEvent::MESSAGE_CREATE;
+ m_event_map["MESSAGE_DELETE"] = GatewayEvent::MESSAGE_DELETE;
+ m_event_map["MESSAGE_UPDATE"] = GatewayEvent::MESSAGE_UPDATE;
+ m_event_map["GUILD_MEMBER_LIST_UPDATE"] = GatewayEvent::GUILD_MEMBER_LIST_UPDATE;
+ m_event_map["GUILD_CREATE"] = GatewayEvent::GUILD_CREATE;
+ m_event_map["GUILD_DELETE"] = GatewayEvent::GUILD_DELETE;
+ m_event_map["MESSAGE_DELETE_BULK"] = GatewayEvent::MESSAGE_DELETE_BULK;
+ m_event_map["GUILD_MEMBER_UPDATE"] = GatewayEvent::GUILD_MEMBER_UPDATE;
+ m_event_map["PRESENCE_UPDATE"] = GatewayEvent::PRESENCE_UPDATE;
+ m_event_map["CHANNEL_DELETE"] = GatewayEvent::CHANNEL_DELETE;
+ m_event_map["CHANNEL_UPDATE"] = GatewayEvent::CHANNEL_UPDATE;
+ m_event_map["CHANNEL_CREATE"] = GatewayEvent::CHANNEL_CREATE;
+ m_event_map["GUILD_UPDATE"] = GatewayEvent::GUILD_UPDATE;
+ m_event_map["GUILD_ROLE_UPDATE"] = GatewayEvent::GUILD_ROLE_UPDATE;
+ m_event_map["GUILD_ROLE_CREATE"] = GatewayEvent::GUILD_ROLE_CREATE;
+ m_event_map["GUILD_ROLE_DELETE"] = GatewayEvent::GUILD_ROLE_DELETE;
+ m_event_map["MESSAGE_REACTION_ADD"] = GatewayEvent::MESSAGE_REACTION_ADD;
+ m_event_map["MESSAGE_REACTION_REMOVE"] = GatewayEvent::MESSAGE_REACTION_REMOVE;
+ m_event_map["CHANNEL_RECIPIENT_ADD"] = GatewayEvent::CHANNEL_RECIPIENT_ADD;
+ m_event_map["CHANNEL_RECIPIENT_REMOVE"] = GatewayEvent::CHANNEL_RECIPIENT_REMOVE;
+ m_event_map["TYPING_START"] = GatewayEvent::TYPING_START;
+ m_event_map["GUILD_BAN_REMOVE"] = GatewayEvent::GUILD_BAN_REMOVE;
+ m_event_map["GUILD_BAN_ADD"] = GatewayEvent::GUILD_BAN_ADD;
+ m_event_map["INVITE_CREATE"] = GatewayEvent::INVITE_CREATE;
+ m_event_map["INVITE_DELETE"] = GatewayEvent::INVITE_DELETE;
+ m_event_map["USER_NOTE_UPDATE"] = GatewayEvent::USER_NOTE_UPDATE;
+ m_event_map["READY_SUPPLEMENTAL"] = GatewayEvent::READY_SUPPLEMENTAL;
+ m_event_map["GUILD_EMOJIS_UPDATE"] = GatewayEvent::GUILD_EMOJIS_UPDATE;
+ m_event_map["GUILD_JOIN_REQUEST_CREATE"] = GatewayEvent::GUILD_JOIN_REQUEST_CREATE;
+ m_event_map["GUILD_JOIN_REQUEST_UPDATE"] = GatewayEvent::GUILD_JOIN_REQUEST_UPDATE;
+ m_event_map["GUILD_JOIN_REQUEST_DELETE"] = GatewayEvent::GUILD_JOIN_REQUEST_DELETE;
+ m_event_map["RELATIONSHIP_REMOVE"] = GatewayEvent::RELATIONSHIP_REMOVE;
+ m_event_map["RELATIONSHIP_ADD"] = GatewayEvent::RELATIONSHIP_ADD;
+ m_event_map["THREAD_CREATE"] = GatewayEvent::THREAD_CREATE;
+ m_event_map["THREAD_DELETE"] = GatewayEvent::THREAD_DELETE;
+ m_event_map["THREAD_LIST_SYNC"] = GatewayEvent::THREAD_LIST_SYNC;
+ m_event_map["THREAD_MEMBERS_UPDATE"] = GatewayEvent::THREAD_MEMBERS_UPDATE;
+ m_event_map["THREAD_MEMBER_UPDATE"] = GatewayEvent::THREAD_MEMBER_UPDATE;
+ m_event_map["THREAD_UPDATE"] = GatewayEvent::THREAD_UPDATE;
+ m_event_map["THREAD_MEMBER_LIST_UPDATE"] = GatewayEvent::THREAD_MEMBER_LIST_UPDATE;
+}
+
+DiscordClient::type_signal_gateway_ready DiscordClient::signal_gateway_ready() {
+ return m_signal_gateway_ready;
+}
+
+DiscordClient::type_signal_message_create DiscordClient::signal_message_create() {
+ return m_signal_message_create;
+}
+
+DiscordClient::type_signal_message_delete DiscordClient::signal_message_delete() {
+ return m_signal_message_delete;
+}
+
+DiscordClient::type_signal_message_update DiscordClient::signal_message_update() {
+ return m_signal_message_update;
+}
+
+DiscordClient::type_signal_guild_member_list_update DiscordClient::signal_guild_member_list_update() {
+ return m_signal_guild_member_list_update;
+}
+
+DiscordClient::type_signal_guild_create DiscordClient::signal_guild_create() {
+ return m_signal_guild_create;
+}
+
+DiscordClient::type_signal_guild_delete DiscordClient::signal_guild_delete() {
+ return m_signal_guild_delete;
+}
+
+DiscordClient::type_signal_channel_delete DiscordClient::signal_channel_delete() {
+ return m_signal_channel_delete;
+}
+
+DiscordClient::type_signal_channel_update DiscordClient::signal_channel_update() {
+ return m_signal_channel_update;
+}
+
+DiscordClient::type_signal_channel_create DiscordClient::signal_channel_create() {
+ return m_signal_channel_create;
+}
+
+DiscordClient::type_signal_guild_update DiscordClient::signal_guild_update() {
+ return m_signal_guild_update;
+}
+
+DiscordClient::type_signal_disconnected DiscordClient::signal_disconnected() {
+ return m_signal_disconnected;
+}
+
+DiscordClient::type_signal_connected DiscordClient::signal_connected() {
+ return m_signal_connected;
+}
+
+DiscordClient::type_signal_role_update DiscordClient::signal_role_update() {
+ return m_signal_role_update;
+}
+
+DiscordClient::type_signal_role_create DiscordClient::signal_role_create() {
+ return m_signal_role_create;
+}
+
+DiscordClient::type_signal_role_delete DiscordClient::signal_role_delete() {
+ return m_signal_role_delete;
+}
+
+DiscordClient::type_signal_reaction_add DiscordClient::signal_reaction_add() {
+ return m_signal_reaction_add;
+}
+
+DiscordClient::type_signal_reaction_remove DiscordClient::signal_reaction_remove() {
+ return m_signal_reaction_remove;
+}
+
+DiscordClient::type_signal_typing_start DiscordClient::signal_typing_start() {
+ return m_signal_typing_start;
+}
+
+DiscordClient::type_signal_guild_member_update DiscordClient::signal_guild_member_update() {
+ return m_signal_guild_member_update;
+}
+
+DiscordClient::type_signal_guild_ban_remove DiscordClient::signal_guild_ban_remove() {
+ return m_signal_guild_ban_remove;
+}
+
+DiscordClient::type_signal_guild_ban_add DiscordClient::signal_guild_ban_add() {
+ return m_signal_guild_ban_add;
+}
+
+DiscordClient::type_signal_invite_create DiscordClient::signal_invite_create() {
+ return m_signal_invite_create;
+}
+
+DiscordClient::type_signal_invite_delete DiscordClient::signal_invite_delete() {
+ return m_signal_invite_delete;
+}
+
+DiscordClient::type_signal_presence_update DiscordClient::signal_presence_update() {
+ return m_signal_presence_update;
+}
+
+DiscordClient::type_signal_note_update DiscordClient::signal_note_update() {
+ return m_signal_note_update;
+}
+
+DiscordClient::type_signal_guild_emojis_update DiscordClient::signal_guild_emojis_update() {
+ return m_signal_guild_emojis_update;
+}
+
+DiscordClient::type_signal_guild_join_request_create DiscordClient::signal_guild_join_request_create() {
+ return m_signal_guild_join_request_create;
+}
+
+DiscordClient::type_signal_guild_join_request_update DiscordClient::signal_guild_join_request_update() {
+ return m_signal_guild_join_request_update;
+}
+
+DiscordClient::type_signal_guild_join_request_delete DiscordClient::signal_guild_join_request_delete() {
+ return m_signal_guild_join_request_delete;
+}
+
+DiscordClient::type_signal_relationship_remove DiscordClient::signal_relationship_remove() {
+ return m_signal_relationship_remove;
+}
+
+DiscordClient::type_signal_relationship_add DiscordClient::signal_relationship_add() {
+ return m_signal_relationship_add;
+}
+
+DiscordClient::type_signal_message_unpinned DiscordClient::signal_message_unpinned() {
+ return m_signal_message_unpinned;
+}
+
+DiscordClient::type_signal_message_pinned DiscordClient::signal_message_pinned() {
+ return m_signal_message_pinned;
+}
+
+DiscordClient::type_signal_thread_create DiscordClient::signal_thread_create() {
+ return m_signal_thread_create;
+}
+
+DiscordClient::type_signal_thread_delete DiscordClient::signal_thread_delete() {
+ return m_signal_thread_delete;
+}
+
+DiscordClient::type_signal_thread_list_sync DiscordClient::signal_thread_list_sync() {
+ return m_signal_thread_list_sync;
+}
+
+DiscordClient::type_signal_thread_members_update DiscordClient::signal_thread_members_update() {
+ return m_signal_thread_members_update;
+}
+
+DiscordClient::type_signal_thread_update DiscordClient::signal_thread_update() {
+ return m_signal_thread_update;
+}
+
+DiscordClient::type_signal_thread_member_list_update DiscordClient::signal_thread_member_list_update() {
+ return m_signal_thread_member_list_update;
+}
+
+DiscordClient::type_signal_added_to_thread DiscordClient::signal_added_to_thread() {
+ return m_signal_added_to_thread;
+}
+
+DiscordClient::type_signal_removed_from_thread DiscordClient::signal_removed_from_thread() {
+ return m_signal_removed_from_thread;
+}
+
+DiscordClient::type_signal_message_sent DiscordClient::signal_message_sent() {
+ return m_signal_message_sent;
+}
+
+DiscordClient::type_signal_message_send_fail DiscordClient::signal_message_send_fail() {
+ return m_signal_message_send_fail;
+}