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authorouwou <26526779+ouwou@users.noreply.github.com>2021-08-20 01:13:51 -0400
committerouwou <26526779+ouwou@users.noreply.github.com>2021-08-20 01:13:51 -0400
commit2a45d7173ab58e60b63ce1e1183d719442988a32 (patch)
tree716d5a07e5f3d1cb2ba4970cacfcb40b11e84386 /components
parent1fa3e5beac2002b35d04dcd6c0f4d7132709ca30 (diff)
downloadabaddon-portaudio-2a45d7173ab58e60b63ce1e1183d719442988a32.tar.gz
abaddon-portaudio-2a45d7173ab58e60b63ce1e1183d719442988a32.zip
proper member list in threads
Diffstat (limited to 'components')
-rw-r--r--components/memberlist.cpp7
1 files changed, 6 insertions, 1 deletions
diff --git a/components/memberlist.cpp b/components/memberlist.cpp
index e91ce88..804f443 100644
--- a/components/memberlist.cpp
+++ b/components/memberlist.cpp
@@ -127,7 +127,12 @@ void MemberList::UpdateMemberList() {
return;
}
- auto ids = discord.GetUsersInGuild(m_guild_id);
+ std::set<Snowflake> ids;
+ if (chan->IsThread()) {
+ const auto x = discord.GetUsersInThread(m_chan_id);
+ ids = { x.begin(), x.end() };
+ } else
+ ids = discord.GetUsersInGuild(m_guild_id);
// process all the shit first so its in proper order
std::map<int, RoleData> pos_to_role;